Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/bkfourth/00.msa
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gamefiles/data/monster/bkfourth/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/00.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/bkfourth/00_1.msa
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gamefiles/data/monster/bkfourth/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/00_1.gr2"
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MotionDuration 5.000000
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6
gamefiles/data/monster/bkfourth/02.msa
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gamefiles/data/monster/bkfourth/02.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/02.gr2"
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MotionDuration 1.000000
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Accumulation 0.00 -76.29 0.00
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6
gamefiles/data/monster/bkfourth/03.msa
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gamefiles/data/monster/bkfourth/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/03.gr2"
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MotionDuration 0.600000
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Accumulation 0.00 -229.36 0.00
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19
gamefiles/data/monster/bkfourth/20.msa
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gamefiles/data/monster/bkfourth/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/20.gr2"
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MotionDuration 1.066667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.412652
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AttachingEnable 1
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AttachingBoneName "Object01"
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FlyFileName "d:/ymir work/effect/monster/bou_20_1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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19
gamefiles/data/monster/bkfourth/20_1.msa
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gamefiles/data/monster/bkfourth/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/20_1.gr2"
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MotionDuration 1.100000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.388078
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AttachingEnable 1
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AttachingBoneName "Object01"
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FlyFileName "d:/ymir work/effect/monster/bou_20_1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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4
gamefiles/data/monster/bkfourth/24.msa
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gamefiles/data/monster/bkfourth/24.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/24.gr2"
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MotionDuration 4.000000
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4
gamefiles/data/monster/bkfourth/25.msa
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gamefiles/data/monster/bkfourth/25.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/25.gr2"
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MotionDuration 3.000000
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4
gamefiles/data/monster/bkfourth/30.msa
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gamefiles/data/monster/bkfourth/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/30.gr2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/bkfourth/30_1.msa
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5
gamefiles/data/monster/bkfourth/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bkfourth\30_1.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/bkfourth/31.msa
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gamefiles/data/monster/bkfourth/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/31.gr2"
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MotionDuration 1.666667
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4
gamefiles/data/monster/bkfourth/32.msa
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gamefiles/data/monster/bkfourth/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/32.gr2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/bkfourth/33.msa
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gamefiles/data/monster/bkfourth/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/33.gr2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/bkfourth/34.msa
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gamefiles/data/monster/bkfourth/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bkfourth\34.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/bkfourth/34_1.msa
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gamefiles/data/monster/bkfourth/34_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bkfourth\34_1.GR2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/bkfourth/35.msa
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gamefiles/data/monster/bkfourth/35.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/35.gr2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/bkfourth/36.msa
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gamefiles/data/monster/bkfourth/36.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/36.gr2"
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MotionDuration 2.166667
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4
gamefiles/data/monster/bkfourth/37.msa
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gamefiles/data/monster/bkfourth/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/37.gr2"
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MotionDuration 1.666667
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4
gamefiles/data/monster/bkfourth/37_1.msa
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gamefiles/data/monster/bkfourth/37_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/37_1.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/bkfourth/50.msa
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gamefiles/data/monster/bkfourth/50.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/50.gr2"
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MotionDuration 3.666667
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4
gamefiles/data/monster/bkfourth/51.msa
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gamefiles/data/monster/bkfourth/51.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/51.gr2"
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MotionDuration 2.666667
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4
gamefiles/data/monster/bkfourth/52.msa
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gamefiles/data/monster/bkfourth/52.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bkfourth/52.gr2"
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MotionDuration 2.666667
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49
gamefiles/data/monster/bkfourth/bkfourth.msm
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49
gamefiles/data/monster/bkfourth/bkfourth.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/bkfourth/bkfourth.gr2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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44
gamefiles/data/monster/bkfourth/motlist.txt
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44
gamefiles/data/monster/bkfourth/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL WALK 02.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL SPECIAL_ATTACK1 24.msa 100
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GENERAL SPECIAL_ATTACK2 25.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 50
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GENERAL BACK_DEAD1 37_1.msa 50
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GENERAL COMMAND1 50.msa 100
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GENERAL COMMAND2 51.msa 100
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GENERAL COMMAND3 52.msa 100
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL WALK 02.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL SPECIAL_ATTACK1 24.msa 100
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GENERAL SPECIAL_ATTACK2 25.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 50
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GENERAL BACK_DEAD1 37_1.msa 50
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GENERAL COMMAND1 50.msa 100
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GENERAL COMMAND2 51.msa 100
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GENERAL COMMAND3 52.msa 100
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