Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/bksoldier/00.msa
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gamefiles/data/monster/bksoldier/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/00.gr2"
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MotionDuration 2.000000
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gamefiles/data/monster/bksoldier/00_1.msa
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gamefiles/data/monster/bksoldier/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/00_1.gr2"
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MotionDuration 4.000000
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gamefiles/data/monster/bksoldier/00_2.msa
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gamefiles/data/monster/bksoldier/00_2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bksoldier\00_2.GR2"
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MotionDuration 4.000000
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gamefiles/data/monster/bksoldier/02.msa
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gamefiles/data/monster/bksoldier/02.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/02.gr2"
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MotionDuration 1.000000
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Accumulation 0.00 -77.71 0.00
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gamefiles/data/monster/bksoldier/03.msa
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gamefiles/data/monster/bksoldier/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/03.gr2"
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MotionDuration 0.733333
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Accumulation 0.00 -251.07 0.00
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19
gamefiles/data/monster/bksoldier/20.msa
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gamefiles/data/monster/bksoldier/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/20.gr2"
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MotionDuration 1.200000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.554745
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AttachingEnable 1
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AttachingBoneName "Object02"
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FlyFileName "d:/ymir work/effect/monster/bou_20_1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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gamefiles/data/monster/bksoldier/20_1.msa
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gamefiles/data/monster/bksoldier/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/20_1.gr2"
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MotionDuration 1.200000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.455474
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AttachingEnable 1
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AttachingBoneName "Object02"
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FlyFileName "d:/ymir work/effect/monster/bou_20_1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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4
gamefiles/data/monster/bksoldier/30.msa
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gamefiles/data/monster/bksoldier/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/30.gr2"
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MotionDuration 1.000000
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gamefiles/data/monster/bksoldier/30_1.msa
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gamefiles/data/monster/bksoldier/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bksoldier\30_1.GR2"
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MotionDuration 0.833333
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gamefiles/data/monster/bksoldier/31.msa
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gamefiles/data/monster/bksoldier/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/31.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/bksoldier/31_1.msa
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gamefiles/data/monster/bksoldier/31_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/31_1.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/bksoldier/31_2.msa
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gamefiles/data/monster/bksoldier/31_2.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/31_2.gr2"
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MotionDuration 1.300000
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4
gamefiles/data/monster/bksoldier/32.msa
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gamefiles/data/monster/bksoldier/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/32.gr2"
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MotionDuration 1.666667
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gamefiles/data/monster/bksoldier/33.msa
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gamefiles/data/monster/bksoldier/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/33.gr2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/bksoldier/34.msa
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gamefiles/data/monster/bksoldier/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bksoldier\34.GR2"
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MotionDuration 0.833333
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gamefiles/data/monster/bksoldier/34_1.msa
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gamefiles/data/monster/bksoldier/34_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bksoldier\34_1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/bksoldier/35.msa
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gamefiles/data/monster/bksoldier/35.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bksoldier\35.GR2"
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MotionDuration 1.133333
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5
gamefiles/data/monster/bksoldier/36.msa
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gamefiles/data/monster/bksoldier/36.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\bksoldier\36.GR2"
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MotionDuration 2.166667
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4
gamefiles/data/monster/bksoldier/37.msa
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gamefiles/data/monster/bksoldier/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/37.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/bksoldier/37_1.msa
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gamefiles/data/monster/bksoldier/37_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/37_1.gr2"
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MotionDuration 1.666667
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4
gamefiles/data/monster/bksoldier/37_2.msa
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gamefiles/data/monster/bksoldier/37_2.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/bksoldier/37_2.gr2"
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MotionDuration 1.400000
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49
gamefiles/data/monster/bksoldier/bksoldier.msm
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gamefiles/data/monster/bksoldier/bksoldier.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/bksoldier/bksoldier.gr2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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21
gamefiles/data/monster/bksoldier/motlist.txt
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gamefiles/data/monster/bksoldier/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 25
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GENERAL WAIT2 00_2.msa 10
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GENERAL WALK 02.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 34
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GENERAL FRONT_DEAD1 31_1.msa 33
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GENERAL FRONT_DEAD2 31_2.msa 33
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 34
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GENERAL BACK_DEAD1 37_1.msa 33
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GENERAL BACK_DEAD2 37_2.msa 33
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