Refactored directory structure, added game files from TMP
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35
gamefiles/data/monster/ch_bowman/arrow.mse
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35
gamefiles/data/monster/ch_bowman/arrow.mse
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BoundingSphereRadius 60.000000
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BoundingSpherePosition 0.000000 50.000000 0.000000
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Group Mesh
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{
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StartTime 0.000000
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List TimeEventPosition
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{
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0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 0.000000
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}
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MeshFileName "arrow_01.mde"
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MeshAnimationLoopEnable 1
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MeshAnimationLoopCount 0
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MeshAnimationFrameDelay 0.020000
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MeshElementCount 1
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Group MeshElement00
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{
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BillboardType 0
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BlendingEnable 1
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BlendingSrcType 3
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BlendingDestType 1
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TextureAnimationLoopEnable 1
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TextureAnimationFrameDelay 0.020000
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TextureAnimationStartFrame 0
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ColorOperationType 4
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ColorFactor 1.000000 1.000000 1.000000 1.000000
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List TimeEventAlpha
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{
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}
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}
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}
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