Refactored directory structure, added game files from TMP
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56
gamefiles/data/monster/ch_water_dragon/28.msa
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56
gamefiles/data/monster/ch_water_dragon/28.msa
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@ -0,0 +1,56 @@
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\ch_water_dragon\28.GR2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.041363
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 L Finger1"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe03.mse"
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EffectPosition 0.000000 -50.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 1.085158
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 R Finger1"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe04.mse"
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EffectPosition 0.000000 -50.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 1.041363
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DuringTime 0.200000
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EnableHitProcess 1
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 400.000000
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Position 0.000000 -150.000000 0.000000
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}
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}
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}
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