Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/00.gr2"
MotionDuration 2.666667

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/00_1.gr2"
MotionDuration 2.666667

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster\chuhen\00_2.GR2"
MotionDuration 3.666667

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/02.gr2"
MotionDuration 1.000000
Accumulation 0.00 -163.22 0.00

View File

@ -0,0 +1,6 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/03.gr2"
MotionDuration 0.733333
Accumulation 0.00 -267.88 0.00

View File

@ -0,0 +1,33 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/20.gr2"
MotionDuration 2.666667
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.804542
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster/chuheun_20.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 1.219789
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster/chuheun_20.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/30.gr2"
MotionDuration 0.833333

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster\chuhen\30_1.GR2"
MotionDuration 0.833333

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/31.gr2"
MotionDuration 2.833333

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/32.gr2"
MotionDuration 1.166667

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/33.gr2"
MotionDuration 1.333333

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster\chuhen\34.GR2"
MotionDuration 0.833333

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster\chuhen\34_1.GR2"
MotionDuration 0.833333

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster\chuhen\35.GR2"
MotionDuration 1.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster\chuhen\36.GR2"
MotionDuration 2.166667

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/37.gr2"
MotionDuration 2.833333

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/37_1.gr2"
MotionDuration 1.333333

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/50.gr2"
MotionDuration 1.833333

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/51.gr2"
MotionDuration 2.000000

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "d:/ymir work/monster/chuhen/52.gr2"
MotionDuration 2.400000

View File

@ -0,0 +1,49 @@
ScriptType RaceDataScript
BaseModelFileName "d:\ymir work\monster\chuhen\chuhen.gr2"
DefaultHitSoundFileName ""
List DefaultHitEffectFileName
{
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 100.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 90.000000
Position 0.000000 0.000000 100.000000
}
}
}

View File

@ -0,0 +1,20 @@
GENERAL WAIT 00.msa 65
GENERAL WAIT1 00_1.msa 25
GENERAL WAIT2 00_2.msa 10
GENERAL WALK 02.msa 100
GENERAL RUN 03.msa 100
GENERAL NORMAL_ATTACK 20.msa 100
GENERAL FRONT_DAMAGE 30.msa 100
GENERAL FRONT_DAMAGE1 30_1.msa 100
GENERAL FRONT_DEAD 31.msa 100
GENERAL FRONT_KNOCKDOWN 32.msa 100
GENERAL FRONT_STANDUP 33.msa 100
GENERAL BACK_DAMAGE 34.msa 100
GENERAL BACK_DAMAGE1 34_1.msa 100
GENERAL BACK_KNOCKDOWN 35.msa 100
GENERAL BACK_STANDUP 36.msa 100
GENERAL BACK_DEAD 37.msa 50
GENERAL BACK_DEAD1 37_1.msa 50
GENERAL COMMAND1 50.msa 100
GENERAL COMMAND2 51.msa 100
GENERAL COMMAND3 52.msa 100