Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/crustacean_bow/back_damage.msa
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5
gamefiles/data/monster/crustacean_bow/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\back_damage.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/crustacean_bow/back_knockdown.msa
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5
gamefiles/data/monster/crustacean_bow/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\back_knockdown.GR2"
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MotionDuration 1.500000
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49
gamefiles/data/monster/crustacean_bow/crustacean_bow.msm
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49
gamefiles/data/monster/crustacean_bow/crustacean_bow.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\crustacean_bow\crustacean_bow.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 -20.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 -20.000000 0.000000
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}
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}
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}
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6
gamefiles/data/monster/crustacean_bow/front_damage.msa
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6
gamefiles/data/monster/crustacean_bow/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/crustacean_bow/front_damage.GR2"
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MotionDuration 1.000000
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Accumulation 0.00 0.00 0.00
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5
gamefiles/data/monster/crustacean_bow/front_dead.msa
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5
gamefiles/data/monster/crustacean_bow/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\front_dead.GR2"
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MotionDuration 2.333333
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\front_knockdown.GR2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/crustacean_bow/front_standup.msa
Normal file
5
gamefiles/data/monster/crustacean_bow/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\front_standup.GR2"
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MotionDuration 1.666666
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15
gamefiles/data/monster/crustacean_bow/motlist.txt
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15
gamefiles/data/monster/crustacean_bow/motlist.txt
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GENERAL WAIT wait.msa 70
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL FRONT_DAMAGE back_damage.msa 100
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/crustacean_bow/normal_attack.msa
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gamefiles/data/monster/crustacean_bow/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\normal_attack.GR2"
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MotionDuration 1.333333
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.506083
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FlyFileName "d:/ymir work/pc/assassin/effect/arrow_01.msf"
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FlyPosition 0.000000 0.000000 40.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.502839
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/spider_king_20_1_blow.mse"
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EffectPosition 0.000000 -30.000000 0.000000
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}
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}
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75
gamefiles/data/monster/crustacean_bow/normal_attack1.msa
Normal file
75
gamefiles/data/monster/crustacean_bow/normal_attack1.msa
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@ -0,0 +1,75 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\normal_attack1.GR2"
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MotionDuration 1.333333
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Group MotionEventData
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{
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MotionEventDataCount 6
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.366586
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FlyFileName "d:/ymir work/pc/assassin/effect/arrow_01.msf"
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FlyPosition 0.000000 0.000000 10.000000
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}
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Group Event01
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{
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MotionEventType 6
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StartingTime 0.554745
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FlyFileName "d:/ymir work/pc/assassin/effect/arrow_01.msf"
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FlyPosition 0.000000 0.000000 10.000000
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}
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Group Event02
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{
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MotionEventType 6
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StartingTime 0.707218
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FlyFileName "d:/ymir work/pc/assassin/effect/arrow_01.msf"
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FlyPosition 0.000000 0.000000 10.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.366586
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/spider_king_20_1_blow.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event04
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{
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MotionEventType 1
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StartingTime 0.554745
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/spider_king_20_1_blow.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event05
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{
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MotionEventType 1
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StartingTime 0.707218
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Tail3"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/spider_king_20_1_blow.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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5
gamefiles/data/monster/crustacean_bow/run.msa
Normal file
5
gamefiles/data/monster/crustacean_bow/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\run.GR2"
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MotionDuration 0.733333
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Accumulation 0.0000 -186.1000 0.0000
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5
gamefiles/data/monster/crustacean_bow/wait.msa
Normal file
5
gamefiles/data/monster/crustacean_bow/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\wait.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/crustacean_bow/wait1.msa
Normal file
5
gamefiles/data/monster/crustacean_bow/wait1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\wait1.GR2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/crustacean_bow/wait2.msa
Normal file
5
gamefiles/data/monster/crustacean_bow/wait2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\wait2.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/crustacean_bow/walk.msa
Normal file
5
gamefiles/data/monster/crustacean_bow/walk.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\crustacean_bow\walk.GR2"
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MotionDuration 1.000000
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Accumulation 0.0000 -186.1000 0.0000
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