Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/cyclops_boss2/back_damage.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\back_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/cyclops_boss2/back_damage1.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/back_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\back_damage1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/cyclops_boss2/back_knockdown.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/back_knockdown.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\back_knockdown.GR2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/cyclops_boss2/back_standup.msa
Normal file
4
gamefiles/data/monster/cyclops_boss2/back_standup.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\back_standup.GR2"
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MotionDuration 0.833333
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49
gamefiles/data/monster/cyclops_boss2/cyclops_boss2.msm
Normal file
49
gamefiles/data/monster/cyclops_boss2/cyclops_boss2.msm
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@ -0,0 +1,49 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\cyclops_boss2\cyclops_boss2.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 120.000000
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Position 0.000000 0.000000 -20.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 0.000000 -20.000000
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}
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}
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}
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5
gamefiles/data/monster/cyclops_boss2/front_damage.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/front_damage.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\front_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/cyclops_boss2/front_damage1.msa
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5
gamefiles/data/monster/cyclops_boss2/front_damage1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\front_damage1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/cyclops_boss2/front_dead.msa
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5
gamefiles/data/monster/cyclops_boss2/front_dead.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\front_dead.GR2"
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MotionDuration 3.233333
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4
gamefiles/data/monster/cyclops_boss2/front_knockdown.msa
Normal file
4
gamefiles/data/monster/cyclops_boss2/front_knockdown.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\front_knockdown.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/cyclops_boss2/front_standup.msa
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5
gamefiles/data/monster/cyclops_boss2/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\front_standup.GR2"
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MotionDuration 0.833333
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20
gamefiles/data/monster/cyclops_boss2/motlist.txt
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20
gamefiles/data/monster/cyclops_boss2/motlist.txt
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GENERAL WAIT wait.msa 60
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL WAIT3 wait3.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL SPECIAL special_attack.msa 50
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GENERAL SPECIAL1 special_attack1.msa 50
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GENERAL FRONT_DAMAGE front_damage.msa 50
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GENERAL FRONT_DAMAGE1 front_damage1.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 50
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GENERAL BACK_DAMAGE1 back_damage1.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/cyclops_boss2/normal_attack.msa
Normal file
31
gamefiles/data/monster/cyclops_boss2/normal_attack.msa
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@ -0,0 +1,31 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\normal_attack.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.551500
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 180.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/cyclops_boss2/normal_attack1.msa
Normal file
31
gamefiles/data/monster/cyclops_boss2/normal_attack1.msa
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@ -0,0 +1,31 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\normal_attack1.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.746148
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 180.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/cyclops_boss2/run.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/run.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\run.GR2"
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MotionDuration 1.066666
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Accumulation 0.0000 -482.2000 0.0000
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77
gamefiles/data/monster/cyclops_boss2/special_attack.msa
Normal file
77
gamefiles/data/monster/cyclops_boss2/special_attack.msa
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@ -0,0 +1,77 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\special_attack.GR2"
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MotionDuration 2.333333
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Accumulation 0.00 -219.45 0.00
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Group MotionEventData
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{
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MotionEventDataCount 5
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.078670
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||||
IndependentFlag 0
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AttachingEnable 0
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||||
AttachingBoneName "Bip01 HeadNub"
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||||
FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
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EffectPosition 0.000000 -160.000000 0.000000
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}
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Group Event01
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 1.163828
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||||
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IndependentFlag 0
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||||
AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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||||
FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
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EffectPosition 0.000000 -180.000000 0.000000
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}
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Group Event02
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||||
{
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MotionEventType 2
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||||
StartingTime 1.084347
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DuringTime 0.200000
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Power 300
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||||
AffectingRange 2
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||||
}
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||||
Group Event03
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||||
{
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MotionEventType 4
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StartingTime 1.078670
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DuringTime 0.200000
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||||
EnableHitProcess 0
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||||
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||||
AttackType 0
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||||
HittingType 2
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||||
StiffenTime 0.000000
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InvisibleTime 0.300000
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||||
ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 500.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group Event04
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.993512
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||||
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||||
IndependentFlag 0
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||||
AttachingEnable 0
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||||
AttachingBoneName "Bip01 HeadNub"
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||||
FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact4.mse"
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||||
EffectPosition 0.000000 0.000000 0.000000
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||||
}
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||||
}
|
89
gamefiles/data/monster/cyclops_boss2/special_attack1.msa
Normal file
89
gamefiles/data/monster/cyclops_boss2/special_attack1.msa
Normal file
@ -0,0 +1,89 @@
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||||
ScriptType MotionData
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||||
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MotionFileName "D:/Ymir Work/monster2/cyclops_boss2/special_attack1.GR2"
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||||
MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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||||
{
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MotionEventDataCount 6
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||||
Group Event00
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.846715
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||||
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||||
IndependentFlag 0
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||||
AttachingEnable 0
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||||
AttachingBoneName "Bip01 HeadNub"
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||||
FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
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||||
EffectPosition 0.000000 0.000000 0.000000
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||||
}
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||||
Group Event01
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||||
{
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||||
MotionEventType 4
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||||
StartingTime 0.846715
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||||
DuringTime 2.000000
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||||
EnableHitProcess 0
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||||
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||||
AttackType 0
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||||
HittingType 2
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||||
StiffenTime 0.000000
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||||
InvisibleTime 3.000000
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||||
ExternalForce 0.000000
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||||
HitLimitCount 0
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||||
CollisionType 4
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 450.000000
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||||
Position 0.000000 0.000000 0.000000
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||||
}
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||||
}
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||||
Group Event02
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.763990
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||||
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||||
IndependentFlag 0
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||||
AttachingEnable 0
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||||
AttachingBoneName "Bip01 HeadNub"
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||||
FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact4.mse"
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||||
EffectPosition 0.000000 0.000000 0.000000
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||||
}
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||||
Group Event03
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||||
{
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||||
MotionEventType 1
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StartingTime 0.778589
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||||
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IndependentFlag 0
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||||
AttachingEnable 0
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||||
AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/fire_red1.mse"
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||||
EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event04
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||||
{
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MotionEventType 1
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StartingTime 0.763990
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/blast2.mse"
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EffectPosition 0.000000 0.000000 90.000000
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}
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Group Event05
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||||
{
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MotionEventType 2
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StartingTime 0.841849
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||||
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DuringTime 0.200000
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Power 300
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||||
AffectingRange 200
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}
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}
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5
gamefiles/data/monster/cyclops_boss2/wait.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/wait.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\wait.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/cyclops_boss2/wait1.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/wait1.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\wait1.GR2"
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MotionDuration 2.666666
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||||
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5
gamefiles/data/monster/cyclops_boss2/wait2.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/wait2.msa
Normal file
@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\wait2.GR2"
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MotionDuration 2.666666
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5
gamefiles/data/monster/cyclops_boss2/wait3.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/wait3.msa
Normal file
@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\wait3.GR2"
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MotionDuration 3.333333
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5
gamefiles/data/monster/cyclops_boss2/walk.msa
Normal file
5
gamefiles/data/monster/cyclops_boss2/walk.msa
Normal file
@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_boss2\walk.GR2"
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MotionDuration 1.066666
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||||
Accumulation 0.0000 -315.8000 0.0000
|
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