Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/cyclops_officer/back_damage.msa
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5
gamefiles/data/monster/cyclops_officer/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\back_damage.GR2"
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MotionDuration 1.000000
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\back_knockdown.GR2"
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MotionDuration 1.000000
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3
gamefiles/data/monster/cyclops_officer/back_standup.msa
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3
gamefiles/data/monster/cyclops_officer/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\back_standup.GR2"
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MotionDuration 1.500000
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49
gamefiles/data/monster/cyclops_officer/cyclops_officer.msm
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49
gamefiles/data/monster/cyclops_officer/cyclops_officer.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\cyclops_officer\cyclops_officer.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 55.000000
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Position 0.000000 0.000000 -50.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 75.000000
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Position 0.000000 0.000000 -50.000000
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}
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}
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}
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5
gamefiles/data/monster/cyclops_officer/front_damage.msa
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5
gamefiles/data/monster/cyclops_officer/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\front_damage.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/cyclops_officer/front_dead.msa
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5
gamefiles/data/monster/cyclops_officer/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\front_dead.GR2"
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MotionDuration 2.166666
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\front_knockdown.GR2"
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MotionDuration 1.166666
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5
gamefiles/data/monster/cyclops_officer/front_standup.msa
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5
gamefiles/data/monster/cyclops_officer/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\front_standup.GR2"
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MotionDuration 1.500000
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14
gamefiles/data/monster/cyclops_officer/motlist.txt
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14
gamefiles/data/monster/cyclops_officer/motlist.txt
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GENERAL WAIT wait.msa 80
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GENERAL WAIT1 wait1.msa 20
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL FRONT_DAMAGE back_damage.msa 100
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/cyclops_officer/normal_attack.msa
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gamefiles/data/monster/cyclops_officer/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\normal_attack.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.580292
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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Position 0.000000 -170.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/cyclops_officer/normal_attack1.msa
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31
gamefiles/data/monster/cyclops_officer/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\normal_attack1.GR2"
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MotionDuration 1.333333
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.444444
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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Position 0.000000 -160.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/cyclops_officer/run.msa
Normal file
5
gamefiles/data/monster/cyclops_officer/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\run.GR2"
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MotionDuration 0.833333
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Accumulation 0.0000 -300.0000 0.0000
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5
gamefiles/data/monster/cyclops_officer/wait.msa
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5
gamefiles/data/monster/cyclops_officer/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\wait.GR2"
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MotionDuration 2.166666
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5
gamefiles/data/monster/cyclops_officer/wait1.msa
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5
gamefiles/data/monster/cyclops_officer/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\wait1.GR2"
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MotionDuration 3.500000
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5
gamefiles/data/monster/cyclops_officer/walk.msa
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5
gamefiles/data/monster/cyclops_officer/walk.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\cyclops_officer\walk.GR2"
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MotionDuration 1.333333
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Accumulation 0.0000 -202.6000 0.0000
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