Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/dog_god/attack1.msa
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5
gamefiles/data/monster/dog_god/attack1.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\attack1.GR2"
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MotionDuration 1.100000
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5
gamefiles/data/monster/dog_god/attack2.msa
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5
gamefiles/data/monster/dog_god/attack2.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\attack2.GR2"
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MotionDuration 1.100000
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5
gamefiles/data/monster/dog_god/attack3.msa
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5
gamefiles/data/monster/dog_god/attack3.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\attack3.GR2"
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MotionDuration 1.100000
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5
gamefiles/data/monster/dog_god/back_damage.msa
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gamefiles/data/monster/dog_god/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\back_damage.GR2"
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MotionDuration 0.500000
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5
gamefiles/data/monster/dog_god/dead.msa
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5
gamefiles/data/monster/dog_god/dead.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\dead.GR2"
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MotionDuration 1.333333
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49
gamefiles/data/monster/dog_god/dog_god.msm
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49
gamefiles/data/monster/dog_god/dog_god.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\npc\dog_god\dog_god.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 121.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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109
gamefiles/data/monster/dog_god/dog_god_grau.msm
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109
gamefiles/data/monster/dog_god/dog_god_grau.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\npc\dog_god\dog_god.GR2"
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Group ShapeData
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{
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PathName "d:/ymir work/npc/dog_god/"
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ShapeDataCount 1
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Group ShapeData00
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{
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ShapeIndex 0
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Model "dog_god.gr2"
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SourceSkin "dog_god.dds"
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TargetSkin "dog_god_grau.dds"
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}
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 121.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\npc\dog_god\dog_god_3.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 121.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/dog_god/front_damage.msa
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5
gamefiles/data/monster/dog_god/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\front_damage.GR2"
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MotionDuration 0.500000
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12
gamefiles/data/monster/dog_god/motlist.txt
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12
gamefiles/data/monster/dog_god/motlist.txt
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GENERAL WAIT wait.msa 90
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GENERAL WAIT1 wait1.msa 9
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GENERAL WAIT2 wait2.msa 1
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GENERAL WALK walk.msa 100
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GENERAL RUN run.msa 100
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GENERAL COMBO_ATTACK attack1.msa 100
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GENERAL COMBO_ATTACK1 attack2.msa 100
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GENERAL COMBO_ATTACK2 attack3.msa 100
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GENERAL FRONT_DAMAGE front_damage.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL DEAD dead.msa 100
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GENERAL SKILL2 skill.msa 100
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6
gamefiles/data/monster/dog_god/run.msa
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6
gamefiles/data/monster/dog_god/run.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\run.GR2"
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MotionDuration 0.666666
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Accumulation 0.00 -494.00 0.00
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5
gamefiles/data/monster/dog_god/run_old.msa
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5
gamefiles/data/monster/dog_god/run_old.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\run.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/dog_god/skill.msa
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5
gamefiles/data/monster/dog_god/skill.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\skill.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/dog_god/stand_up.msa
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gamefiles/data/monster/dog_god/stand_up.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\stand_up.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/dog_god/wait.msa
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5
gamefiles/data/monster/dog_god/wait.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\wait.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/dog_god/wait1.msa
Normal file
5
gamefiles/data/monster/dog_god/wait1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\wait1.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/dog_god/wait2.msa
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5
gamefiles/data/monster/dog_god/wait2.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\wait2.GR2"
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MotionDuration 1.666666
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5
gamefiles/data/monster/dog_god/walk.msa
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5
gamefiles/data/monster/dog_god/walk.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\dog_god\walk.GR2"
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MotionDuration 0.800000
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