Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/dog_god_young/00.msa
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5
gamefiles/data/monster/dog_god_young/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/00.gr2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/00_1.msa
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gamefiles/data/monster/dog_god_young/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/00_1.gr2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/03.msa
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gamefiles/data/monster/dog_god_young/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/03.gr2"
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MotionDuration 0.6667
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Accumulation 0.0000 -400.0000 0.0000
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40
gamefiles/data/monster/dog_god_young/20.msa
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gamefiles/data/monster/dog_god_young/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/20.gr2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.279805
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AttackingEndTime 0.373074
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.288139 -25.593424 -121.402260 143.022659 -25.593422 -121.402252 143.022644
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0.296472 0.298763 -117.063004 127.914139 0.298763 -117.062996 127.914131
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0.304805 16.076809 -110.896500 119.079865 16.076807 -110.896492 119.079857
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0.313139 27.338264 -110.267685 110.840996 27.338263 -110.267677 110.840988
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0.321472 34.834610 -111.507393 101.383499 34.834606 -111.507385 101.383492
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0.329805 38.134098 -111.564079 90.501617 38.134094 -111.564072 90.501610
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0.338139 37.624260 -110.868500 78.579926 37.624256 -110.868492 78.579918
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0.346472 34.331833 -110.169342 66.645218 34.331829 -110.169334 66.645210
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0.354805 29.444271 -110.189087 55.438759 29.444269 -110.189079 55.438755
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0.363139 23.059052 -110.625793 44.872704 23.059050 -110.625786 44.872700
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0.371472 16.477634 -110.871895 35.253445 16.477633 -110.871887 35.253441
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}
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}
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}
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49
gamefiles/data/monster/dog_god_young/20_1.msa
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gamefiles/data/monster/dog_god_young/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/20_1.gr2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.238443
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AttackingEndTime 0.411192
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.238443 -59.416725 -15.739058 39.822323 -59.416721 -15.739057 39.822319
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0.246776 -60.353344 -27.884815 45.925312 -60.353340 -27.884813 45.925308
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0.255109 -59.117691 -41.387444 51.670860 -59.117687 -41.387440 51.670856
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0.263443 -55.218475 -54.892792 54.846756 -55.218472 -54.892788 54.846752
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0.271776 -48.623051 -67.609055 55.195061 -48.623047 -67.609047 55.195057
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0.280109 -39.048634 -78.703117 52.797890 -39.048630 -78.703110 52.797886
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0.288443 -26.569130 -87.389885 48.560791 -26.569128 -87.389877 48.560787
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0.296776 -12.064116 -93.385025 43.894764 -12.064115 -93.385017 43.894760
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0.305109 3.905065 -96.104980 38.964806 3.905065 -96.104973 38.964802
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0.313443 20.566509 -95.036636 33.989826 20.566507 -95.036629 33.989822
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0.321776 35.488907 -90.412949 29.558853 35.488903 -90.412941 29.558851
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0.330109 47.083977 -83.644623 25.879698 47.083973 -83.644615 25.879696
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0.338443 55.288834 -75.966461 22.877626 55.288830 -75.966454 22.877625
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0.346776 60.330704 -68.191040 20.527327 60.330700 -68.191032 20.527325
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0.355109 63.227425 -59.974915 18.677856 63.227421 -59.974911 18.677855
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0.363443 64.196335 -51.411507 17.394648 64.196327 -51.411503 17.394646
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0.371776 63.174713 -42.893166 16.813787 63.174709 -42.893162 16.813786
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0.380109 60.350082 -35.305298 17.026533 60.350079 -35.305294 17.026531
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0.388443 57.044991 -30.292341 17.709631 57.044987 -30.292339 17.709629
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0.396776 54.157700 -27.468882 18.390015 54.157696 -27.468880 18.390013
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0.405109 52.060303 -26.227098 18.764826 52.060299 -26.227097 18.764824
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}
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}
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}
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5
gamefiles/data/monster/dog_god_young/30.msa
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gamefiles/data/monster/dog_god_young/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/30.gr2"
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MotionDuration 0.8333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/31.msa
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gamefiles/data/monster/dog_god_young/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/31.gr2"
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MotionDuration 1.3333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/32.msa
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gamefiles/data/monster/dog_god_young/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/32.gr2"
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MotionDuration 0.7333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/33.msa
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gamefiles/data/monster/dog_god_young/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/33.gr2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/34.msa
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gamefiles/data/monster/dog_god_young/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/34.gr2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/35.msa
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gamefiles/data/monster/dog_god_young/35.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/35.gr2"
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MotionDuration 0.7333
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/dog_god_young/37.msa
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gamefiles/data/monster/dog_god_young/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/dog_god_young/37.gr2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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12
gamefiles/data/monster/dog_god_young/motlist.txt
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gamefiles/data/monster/dog_god_young/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_DEAD 37.msa 100
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