Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/ent_black/00.msa
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4
gamefiles/data/monster/ent_black/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/00.gr2"
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MotionDuration 2.000000
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4
gamefiles/data/monster/ent_black/00_1.msa
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gamefiles/data/monster/ent_black/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/00_1.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/ent_black/00_2.msa
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gamefiles/data/monster/ent_black/00_2.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/00_2.gr2"
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MotionDuration 2.166667
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5
gamefiles/data/monster/ent_black/03.msa
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gamefiles/data/monster/ent_black/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/03.gr2"
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MotionDuration 0.900000
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Accumulation 0.00 -360.95 0.00
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47
gamefiles/data/monster/ent_black/20.msa
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gamefiles/data/monster/ent_black/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/20.gr2"
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MotionDuration 1.500000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.613139
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AttackingEndTime 0.766423
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AttackingBone "Bip01 L Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.613139 71.837868 -174.900284 149.288635 71.837860 -174.900269 149.288620
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0.621472 50.120861 -188.073776 148.540604 50.120857 -188.073761 148.540588
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0.629805 30.125751 -196.284470 147.456558 30.125750 -196.284454 147.456543
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0.638139 12.677935 -200.877945 146.190491 12.677934 -200.877930 146.190475
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0.646472 -1.910733 -203.072571 144.804977 -1.910733 -203.072556 144.804962
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0.654805 -13.624475 -203.844925 143.305099 -13.624475 -203.844910 143.305084
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0.663139 -23.096014 -203.866226 141.737320 -23.096012 -203.866211 141.737305
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0.671472 -31.393963 -203.420395 140.208008 -31.393961 -203.420380 140.207993
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0.679805 -38.543343 -202.687134 138.715164 -38.543339 -202.687119 138.715149
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0.688139 -44.558960 -201.818497 137.250702 -44.558956 -201.818481 137.250687
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0.696472 -49.463577 -200.937469 135.804962 -49.463573 -200.937454 135.804947
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0.704805 -53.298737 -200.133957 134.372910 -53.298733 -200.133942 134.372894
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0.713139 -56.642673 -199.324554 133.081070 -56.642670 -199.324539 133.081055
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0.721472 -59.765648 -198.463196 131.991348 -59.765644 -198.463181 131.991333
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0.729805 -62.665771 -197.565964 131.101929 -62.665768 -197.565948 131.101913
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0.738139 -65.342285 -196.647095 130.410553 -65.342278 -196.647079 130.410538
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0.746472 -67.795090 -195.718109 129.915192 -67.795082 -195.718094 129.915176
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0.754805 -70.011200 -194.796478 129.586533 -70.011192 -194.796463 129.586517
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0.763139 -71.932831 -193.927399 129.300476 -71.932823 -193.927383 129.300461
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}
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}
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}
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41
gamefiles/data/monster/ent_black/20_1.msa
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gamefiles/data/monster/ent_black/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/20_1.gr2"
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MotionDuration 1.500000
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Group AttackingData
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{
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AttackType 0
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HittingType 0
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.656934
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AttackingEndTime 0.762774
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.656934 -134.973160 -86.552116 146.097565 -134.973145 -86.552109 146.097549
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0.665268 -123.100677 -110.252579 145.409729 -123.100670 -110.252571 145.409714
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0.673601 -108.470016 -130.640442 144.537735 -108.470009 -130.640427 144.537720
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0.681934 -91.499557 -147.832886 143.754333 -91.499550 -147.832870 143.754318
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0.690268 -72.475708 -161.976517 143.372116 -72.475700 -161.976501 143.372101
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0.698601 -51.627895 -173.151367 143.747787 -51.627892 -173.151352 143.747772
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0.706934 -29.515648 -181.141983 145.174698 -29.515646 -181.141968 145.174683
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0.715268 -8.941483 -185.032898 147.084976 -8.941482 -185.032883 147.084961
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0.723601 8.816057 -185.824112 149.200485 8.816056 -185.824097 149.200470
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0.731934 23.358170 -184.783997 151.334457 23.358168 -184.783981 151.334442
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0.740268 34.630730 -182.989349 153.294006 34.630726 -182.989334 153.293991
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0.748601 42.765793 -181.271469 154.905121 42.765789 -181.271454 154.905106
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0.756934 48.514748 -179.896454 156.183548 48.514744 -179.896439 156.183533
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}
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}
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}
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4
gamefiles/data/monster/ent_black/24.msa
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gamefiles/data/monster/ent_black/24.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/24.gr2"
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MotionDuration 2.233333
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4
gamefiles/data/monster/ent_black/30.msa
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gamefiles/data/monster/ent_black/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/30.gr2"
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MotionDuration 0.500000
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4
gamefiles/data/monster/ent_black/31.msa
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gamefiles/data/monster/ent_black/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/31.gr2"
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MotionDuration 2.166667
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4
gamefiles/data/monster/ent_black/32.msa
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gamefiles/data/monster/ent_black/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/32.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/ent_black/33.msa
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gamefiles/data/monster/ent_black/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/33.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/ent_black/34.msa
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gamefiles/data/monster/ent_black/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/34.gr2"
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MotionDuration 0.500000
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4
gamefiles/data/monster/ent_black/35.msa
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gamefiles/data/monster/ent_black/35.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/35.gr2"
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MotionDuration 1.066667
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4
gamefiles/data/monster/ent_black/36.msa
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gamefiles/data/monster/ent_black/36.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/36.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/ent_black/37.msa
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4
gamefiles/data/monster/ent_black/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_black/37.gr2"
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MotionDuration 1.833333
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49
gamefiles/data/monster/ent_black/ent_black.msm
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gamefiles/data/monster/ent_black/ent_black.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\ent_black\ent_black.gr2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 130.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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15
gamefiles/data/monster/ent_black/motlist.txt
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15
gamefiles/data/monster/ent_black/motlist.txt
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GENERAL WAIT 00.msa 60
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GENERAL WAIT1 00_1.msa 30
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GENERAL WAIT1 00_2.msa 10
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL SPECIAL 24.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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