Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/ent_boss1/back_damage.msa
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5
gamefiles/data/monster/ent_boss1/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\back_damage.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/ent_boss1/back_damage1.msa
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5
gamefiles/data/monster/ent_boss1/back_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\back_damage1.GR2"
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MotionDuration 0.666666
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3
gamefiles/data/monster/ent_boss1/back_dead.msa
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3
gamefiles/data/monster/ent_boss1/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\back_dead.GR2"
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MotionDuration 2.666666
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5
gamefiles/data/monster/ent_boss1/back_knockdown.msa
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5
gamefiles/data/monster/ent_boss1/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\back_knockdown.GR2"
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MotionDuration 0.666666
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3
gamefiles/data/monster/ent_boss1/back_standup.msa
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3
gamefiles/data/monster/ent_boss1/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\back_standup.GR2"
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MotionDuration 1.500000
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3
gamefiles/data/monster/ent_boss1/ent_boss1.msa
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3
gamefiles/data/monster/ent_boss1/ent_boss1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\ent_boss1.GR2"
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MotionDuration 1.000000
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49
gamefiles/data/monster/ent_boss1/ent_boss1.msm
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49
gamefiles/data/monster/ent_boss1/ent_boss1.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\ent_boss1\ent_boss1.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 140.000000
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Position 0.000000 0.000000 -20.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 170.000000
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Position 0.000000 0.000000 -20.000000
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}
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}
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}
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4
gamefiles/data/monster/ent_boss1/front_damage.msa
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gamefiles/data/monster/ent_boss1/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\front_damage.GR2"
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MotionDuration 0.666666
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4
gamefiles/data/monster/ent_boss1/front_damage1.msa
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gamefiles/data/monster/ent_boss1/front_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\front_damage1.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/ent_boss1/front_dead.msa
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gamefiles/data/monster/ent_boss1/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\front_dead.GR2"
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MotionDuration 2.666666
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5
gamefiles/data/monster/ent_boss1/front_knockdown.msa
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gamefiles/data/monster/ent_boss1/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\front_knockdown.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/ent_boss1/front_standup.msa
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gamefiles/data/monster/ent_boss1/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\front_standup.GR2"
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MotionDuration 1.666666
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18
gamefiles/data/monster/ent_boss1/motlist.txt
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18
gamefiles/data/monster/ent_boss1/motlist.txt
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GENERAL WAIT wait.msa 70
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL SPECIAL special_attack.msa 100
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GENERAL FRONT_DAMAGE front_damage.msa 50
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GENERAL FRONT_DAMAGE1 front_damage1.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 50
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GENERAL BACK_DAMAGE1 back_damage1.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/ent_boss1/normal_attack.msa
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31
gamefiles/data/monster/ent_boss1/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\normal_attack.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.685320
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 270.000000
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Position 0.000000 -330.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/ent_boss1/normal_attack1.msa
Normal file
31
gamefiles/data/monster/ent_boss1/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\normal_attack1.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.693431
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 270.000000
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Position 0.000000 -330.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/ent_boss1/run.msa
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5
gamefiles/data/monster/ent_boss1/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\run.GR2"
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MotionDuration 1.066666
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Accumulation 0.0000 -754.0000 0.0000
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53
gamefiles/data/monster/ent_boss1/special_attack.msa
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gamefiles/data/monster/ent_boss1/special_attack.msa
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@ -0,0 +1,53 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\special_attack.GR2"
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MotionDuration 2.333333
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.919708
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FlyFileName "d:/ymir work/effect/monster2/trunk1_fly.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.908354
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact_poison1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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||||
{
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MotionEventType 4
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StartingTime 0.999189
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DuringTime 0.200000
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||||
EnableHitProcess 0
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||||
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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||||
HitLimitCount 0
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||||
CollisionType 4
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||||
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SphereDataCount 1
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Group SphereData00
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||||
{
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Radius 550.000000
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||||
Position 0.000000 -100.000000 0.000000
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||||
}
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||||
}
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}
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5
gamefiles/data/monster/ent_boss1/wait.msa
Normal file
5
gamefiles/data/monster/ent_boss1/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\wait.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/ent_boss1/wait1.msa
Normal file
5
gamefiles/data/monster/ent_boss1/wait1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\wait1.GR2"
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MotionDuration 2.166666
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5
gamefiles/data/monster/ent_boss1/wait2.msa
Normal file
5
gamefiles/data/monster/ent_boss1/wait2.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\wait2.GR2"
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MotionDuration 3.333333
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5
gamefiles/data/monster/ent_boss1/walk.msa
Normal file
5
gamefiles/data/monster/ent_boss1/walk.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss1\walk.GR2"
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MotionDuration 1.200000
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Accumulation 0.0000 -425.6000 0.0000
|
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