Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/ent_guru/00.msa
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4
gamefiles/data/monster/ent_guru/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/00.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/ent_guru/00_1.msa
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gamefiles/data/monster/ent_guru/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/00_1.gr2"
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MotionDuration 2.166667
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4
gamefiles/data/monster/ent_guru/00_2.msa
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gamefiles/data/monster/ent_guru/00_2.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/00_2.gr2"
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MotionDuration 1.666667
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5
gamefiles/data/monster/ent_guru/03.msa
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gamefiles/data/monster/ent_guru/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/03.gr2"
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MotionDuration 0.666667
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Accumulation 0.00 -177.209640 0.00
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40
gamefiles/data/monster/ent_guru/20.msa
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gamefiles/data/monster/ent_guru/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/20.gr2"
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MotionDuration 2.000000
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Group AttackingData
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{
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AttackType 0
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HittingType 0
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.875912
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AttackingEndTime 0.968370
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.875912 -15.074981 -95.011261 88.646835 -15.074980 -95.011253 88.646828
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0.884246 -18.596018 -93.257767 93.370117 -18.596016 -93.257759 93.370110
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0.892579 -21.798542 -90.938416 98.223160 -21.798540 -90.938408 98.223152
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0.900912 -24.650530 -88.076698 103.152023 -24.650528 -88.076691 103.152016
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0.909246 -27.119129 -84.696671 108.097374 -27.119127 -84.696663 108.097366
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0.917579 -29.145502 -80.838364 112.919601 -29.145500 -80.838356 112.919594
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0.925912 -30.712339 -76.558380 117.547920 -30.712337 -76.558372 117.547913
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0.934246 -31.818991 -71.911125 121.943558 -31.818989 -71.911118 121.943550
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0.942579 -32.462498 -66.977364 126.056404 -32.462494 -66.977356 126.056396
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0.950912 -32.641457 -61.937531 129.800812 -32.641453 -61.937527 129.800797
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0.959246 -32.398121 -56.873787 133.174469 -32.398117 -56.873783 133.174454
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0.967579 -31.777840 -51.842766 136.191040 -31.777838 -51.842762 136.191025
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}
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}
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}
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39
gamefiles/data/monster/ent_guru/20_1.msa
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gamefiles/data/monster/ent_guru/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/20_1.gr2"
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MotionDuration 2.000000
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Group AttackingData
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{
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AttackType 0
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HittingType 0
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StiffenTime 0.000000
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InvisibleTime 0.000000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.686131
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AttackingEndTime 0.773723
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.686131 -51.511940 -15.658082 59.977478 -51.511936 -15.658081 59.977474
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0.694465 -41.178097 -47.619064 75.585648 -41.178093 -47.619061 75.585640
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0.702798 -21.730463 -72.335136 87.997948 -21.730461 -72.335129 87.997940
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0.711131 0.646752 -87.646729 97.662552 0.646752 -87.646721 97.662544
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0.719465 21.033161 -94.188606 105.502747 21.033159 -94.188599 105.502739
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0.727798 34.025024 -93.152626 110.927849 34.025021 -93.152618 110.927841
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0.736131 39.717232 -88.941025 113.818542 39.717228 -88.941017 113.818535
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0.744465 41.744507 -84.419693 114.382195 41.744503 -84.419685 114.382187
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0.752798 42.481033 -80.278008 112.625435 42.481030 -80.278000 112.625427
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0.761131 43.156914 -76.087036 110.734322 43.156910 -76.087029 110.734314
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0.769465 43.873348 -71.649269 109.436447 43.873344 -71.649261 109.436440
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}
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}
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}
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4
gamefiles/data/monster/ent_guru/30.msa
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gamefiles/data/monster/ent_guru/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/30.gr2"
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MotionDuration 0.700000
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5
gamefiles/data/monster/ent_guru/31.msa
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gamefiles/data/monster/ent_guru/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/31.GR2"
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MotionDuration 1.833333
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4
gamefiles/data/monster/ent_guru/32.msa
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gamefiles/data/monster/ent_guru/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/32.gr2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/ent_guru/33.msa
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gamefiles/data/monster/ent_guru/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/33.gr2"
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MotionDuration 2.000000
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4
gamefiles/data/monster/ent_guru/34.msa
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gamefiles/data/monster/ent_guru/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/34.gr2"
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MotionDuration 0.700000
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4
gamefiles/data/monster/ent_guru/35.msa
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gamefiles/data/monster/ent_guru/35.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/35.gr2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/ent_guru/36.msa
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gamefiles/data/monster/ent_guru/36.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/36.gr2"
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MotionDuration 1.833333
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4
gamefiles/data/monster/ent_guru/37.msa
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gamefiles/data/monster/ent_guru/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_guru/37.gr2"
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MotionDuration 1.333333
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44
gamefiles/data/monster/ent_guru/ent_guru.msm
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gamefiles/data/monster/ent_guru/ent_guru.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\ent_guru\ent_guru.gr2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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14
gamefiles/data/monster/ent_guru/motlist.txt
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gamefiles/data/monster/ent_guru/motlist.txt
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GENERAL WAIT 00.msa 60
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GENERAL WAIT1 00_1.msa 30
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GENERAL WAIT1 00_2.msa 10
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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