Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/ent_red/00.msa
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4
gamefiles/data/monster/ent_red/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/00.gr2"
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MotionDuration 2.333333
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4
gamefiles/data/monster/ent_red/00_1.msa
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gamefiles/data/monster/ent_red/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/00_1.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/ent_red/00_2.msa
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gamefiles/data/monster/ent_red/00_2.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/00_2.gr2"
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MotionDuration 2.166667
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5
gamefiles/data/monster/ent_red/03.msa
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gamefiles/data/monster/ent_red/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/03.gr2"
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MotionDuration 0.900000
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Accumulation 0.00 -564.35 0.00
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40
gamefiles/data/monster/ent_red/20.msa
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gamefiles/data/monster/ent_red/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/20.gr2"
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MotionDuration 1.333333
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Group AttackingData
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{
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AttackType 0
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HittingType 0
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.551500
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AttackingEndTime 0.648824
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AttackingBone "Bip01 L Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.559834 -35.994396 -166.965256 70.752823 -35.994392 -166.965240 70.752815
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0.576500 -2.153809 -197.399200 82.483414 -2.153809 -197.399185 82.483406
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0.584834 17.914740 -208.735916 94.534927 17.914738 -208.735901 94.534920
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0.593167 38.713177 -215.320526 109.614304 38.713173 -215.320511 109.614296
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0.601500 58.727531 -216.837952 126.111374 58.727528 -216.837936 126.111366
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0.609834 77.130203 -213.914764 143.211533 77.130196 -213.914749 143.211517
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0.618167 93.447380 -207.200073 160.271164 93.447372 -207.200058 160.271149
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0.626500 107.446274 -197.288589 176.761246 107.446266 -197.288574 176.761230
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0.634834 118.485062 -185.765182 191.682297 118.485054 -185.765167 191.682281
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0.643167 126.572502 -174.303192 204.201904 126.572495 -174.303177 204.201889
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}
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}
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}
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45
gamefiles/data/monster/ent_red/20_1.msa
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gamefiles/data/monster/ent_red/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/20_1.gr2"
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MotionDuration 1.500000
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Group AttackingData
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{
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AttackType 0
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HittingType 0
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 2
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.569343
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AttackingEndTime 0.708029
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.569343 -115.954636 -39.484360 73.431717 -115.954628 -39.484356 73.431709
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0.577676 -111.819328 -70.636261 73.022896 -111.819321 -70.636253 73.022888
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0.586010 -105.980904 -101.338638 75.269608 -105.980896 -101.338631 75.269600
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0.594343 -97.731819 -132.162201 80.272652 -97.731812 -132.162186 80.272644
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0.602676 -85.920502 -163.246216 88.580719 -85.920494 -163.246201 88.580711
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0.611010 -69.104561 -193.802933 100.953575 -69.104553 -193.802917 100.953568
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0.636010 -5.292531 -250.672058 144.942734 -5.292531 -250.672043 144.942719
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0.644343 12.553386 -259.566498 160.048203 12.553385 -259.566467 160.048187
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0.652676 26.414564 -265.737854 175.456070 26.414562 -265.737823 175.456055
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0.661010 36.087917 -269.894287 190.783478 36.087914 -269.894257 190.783463
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0.669343 44.045132 -271.518524 203.795288 44.045128 -271.518494 203.795273
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0.677676 50.824360 -271.469635 213.996780 50.824356 -271.469604 213.996765
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0.686010 56.779259 -270.505707 221.435394 56.779255 -270.505676 221.435379
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0.694343 62.259995 -269.092682 226.285095 62.259991 -269.092651 226.285080
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0.702676 67.526337 -267.474579 228.709167 67.526329 -267.474548 228.709152
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}
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}
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}
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4
gamefiles/data/monster/ent_red/24.msa
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gamefiles/data/monster/ent_red/24.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/24.gr2"
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MotionDuration 2.233333
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4
gamefiles/data/monster/ent_red/30.msa
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gamefiles/data/monster/ent_red/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/30.gr2"
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MotionDuration 0.500000
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4
gamefiles/data/monster/ent_red/31.msa
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gamefiles/data/monster/ent_red/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/31.gr2"
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MotionDuration 2.166667
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4
gamefiles/data/monster/ent_red/32.msa
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gamefiles/data/monster/ent_red/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/32.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/ent_red/33.msa
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gamefiles/data/monster/ent_red/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/33.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/ent_red/34.msa
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gamefiles/data/monster/ent_red/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/34.gr2"
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MotionDuration 0.500000
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4
gamefiles/data/monster/ent_red/35.msa
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gamefiles/data/monster/ent_red/35.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/35.gr2"
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MotionDuration 1.066667
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4
gamefiles/data/monster/ent_red/36.msa
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4
gamefiles/data/monster/ent_red/36.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/36.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/ent_red/37.msa
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4
gamefiles/data/monster/ent_red/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/ent_red/37.gr2"
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MotionDuration 1.833333
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49
gamefiles/data/monster/ent_red/ent_red.msm
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49
gamefiles/data/monster/ent_red/ent_red.msm
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@ -0,0 +1,49 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\ent_red\ent_red.gr2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 130.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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15
gamefiles/data/monster/ent_red/motlist.txt
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15
gamefiles/data/monster/ent_red/motlist.txt
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GENERAL WAIT 00.msa 60
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GENERAL WAIT1 00_1.msa 30
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GENERAL WAIT1 00_2.msa 10
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL SPECIAL 24.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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||||
GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
|
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