Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/fire_dragon/00.msa
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4
gamefiles/data/monster/fire_dragon/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_dragon/00.gr2"
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MotionDuration 2.000000
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4
gamefiles/data/monster/fire_dragon/00_1.msa
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4
gamefiles/data/monster/fire_dragon/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_dragon/00_1.gr2"
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MotionDuration 5.000000
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6
gamefiles/data/monster/fire_dragon/03.msa
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6
gamefiles/data/monster/fire_dragon/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_dragon/03.gr2"
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MotionDuration 2.000000
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Accumulation 0.00 -1256.47 0.00
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21
gamefiles/data/monster/fire_dragon/20.msa
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gamefiles/data/monster/fire_dragon/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_dragon/20.gr2"
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MotionDuration 4.333333
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.927818
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bone06"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_dragon_breathe.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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21
gamefiles/data/monster/fire_dragon/20_1.msa
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gamefiles/data/monster/fire_dragon/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_dragon/20_1.gr2"
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MotionDuration 2.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.234793
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bone06"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_dragon_breathe.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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33
gamefiles/data/monster/fire_dragon/20_2.msa
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33
gamefiles/data/monster/fire_dragon/20_2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\fire_dragon\20_2.gr2"
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MotionDuration 2.000000
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.978102
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 R Finger2"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/fire_dragon_strike.mse"
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EffectPosition -300.000000 -630.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 1.021898
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/fire_dragon_strike.mse"
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EffectPosition 300.000000 -320.000000 0.000000
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}
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}
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4
gamefiles/data/monster/fire_dragon/31.msa
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4
gamefiles/data/monster/fire_dragon/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_dragon/31.gr2"
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MotionDuration 5.000000
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103
gamefiles/data/monster/fire_dragon/fire_dragon.msm
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gamefiles/data/monster/fire_dragon/fire_dragon.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\fire_dragon\fire_dragon.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 5
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 R Hand"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 204.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 L Hand"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 204.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 R Foot"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 204.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData03
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 L Foot"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 204.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData04
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 803.000000
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Position 0.000000 0.000000 400.000000
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}
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}
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}
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7
gamefiles/data/monster/fire_dragon/motlist.txt
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7
gamefiles/data/monster/fire_dragon/motlist.txt
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@ -0,0 +1,7 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 34
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GENERAL NORMAL_ATTACK1 20_1.msa 33
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GENERAL NORMAL_ATTACK2 20_2.msa 33
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GENERAL FRONT_DEAD 31.msa 100
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