Refactored directory structure, added game files from TMP
This commit is contained in:
21
gamefiles/data/monster/fire_ghost/00.msa
Normal file
21
gamefiles/data/monster/fire_ghost/00.msa
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@ -0,0 +1,21 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\fire_ghost\00.GR2"
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MotionDuration 1.000000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.017032
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 100.000000
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}
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}
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21
gamefiles/data/monster/fire_ghost/00_1.msa
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21
gamefiles/data/monster/fire_ghost/00_1.msa
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@ -0,0 +1,21 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/00_1.gr2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.024331
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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22
gamefiles/data/monster/fire_ghost/03.msa
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22
gamefiles/data/monster/fire_ghost/03.msa
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@ -0,0 +1,22 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/03.gr2"
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MotionDuration 1.000000
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Accumulation 0.00 -219.24 0.00
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.014599
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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43
gamefiles/data/monster/fire_ghost/20.msa
Normal file
43
gamefiles/data/monster/fire_ghost/20.msa
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@ -0,0 +1,43 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/20.gr2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.855637
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FlyFileName "d:/ymir work/effect/monster2/fire_ghost_fireball.msf"
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FlyPosition 0.000000 0.000000 250.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.024331
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.957015
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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43
gamefiles/data/monster/fire_ghost/20_1.msa
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43
gamefiles/data/monster/fire_ghost/20_1.msa
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@ -0,0 +1,43 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/20_1.gr2"
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MotionDuration 1.833333
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 6
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StartingTime 1.217762
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FlyFileName "d:/ymir work/effect/monster2/fire_ghost_fireball.msf"
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FlyPosition 0.000000 -50.000000 150.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.026764
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.874290
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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21
gamefiles/data/monster/fire_ghost/30.msa
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21
gamefiles/data/monster/fire_ghost/30.msa
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@ -0,0 +1,21 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/30.gr2"
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MotionDuration 0.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.006488
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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4
gamefiles/data/monster/fire_ghost/30_1.msa
Normal file
4
gamefiles/data/monster/fire_ghost/30_1.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/30_1.gr2"
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MotionDuration 0.666667
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21
gamefiles/data/monster/fire_ghost/31.msa
Normal file
21
gamefiles/data/monster/fire_ghost/31.msa
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@ -0,0 +1,21 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/31.gr2"
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MotionDuration 2.333333
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.045418
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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4
gamefiles/data/monster/fire_ghost/31_1.msa
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4
gamefiles/data/monster/fire_ghost/31_1.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/31_1.gr2"
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MotionDuration 1.833333
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21
gamefiles/data/monster/fire_ghost/32.msa
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21
gamefiles/data/monster/fire_ghost/32.msa
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@ -0,0 +1,21 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/32.gr2"
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MotionDuration 1.833333
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.022303
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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21
gamefiles/data/monster/fire_ghost/33.msa
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21
gamefiles/data/monster/fire_ghost/33.msa
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@ -0,0 +1,21 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/33.gr2"
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MotionDuration 1.166667
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Group MotionEventData
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||||
{
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MotionEventDataCount 1
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||||
Group Event00
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||||
{
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MotionEventType 1
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StartingTime 0.014193
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||||
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||||
IndependentFlag 0
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||||
AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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21
gamefiles/data/monster/fire_ghost/34.msa
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21
gamefiles/data/monster/fire_ghost/34.msa
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@ -0,0 +1,21 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/34.gr2"
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MotionDuration 0.666667
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Group MotionEventData
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||||
{
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||||
MotionEventDataCount 1
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||||
Group Event00
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.006488
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||||
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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4
gamefiles/data/monster/fire_ghost/34_1.msa
Normal file
4
gamefiles/data/monster/fire_ghost/34_1.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/34_1.gr2"
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MotionDuration 0.666667
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21
gamefiles/data/monster/fire_ghost/35.msa
Normal file
21
gamefiles/data/monster/fire_ghost/35.msa
Normal file
@ -0,0 +1,21 @@
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||||
ScriptType MotionData
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||||
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MotionFileName "d:/ymir work/monster2/fire_ghost/35.gr2"
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MotionDuration 1.000000
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||||
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Group MotionEventData
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||||
{
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||||
MotionEventDataCount 1
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||||
Group Event00
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.012165
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||||
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||||
IndependentFlag 0
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||||
AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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21
gamefiles/data/monster/fire_ghost/37.msa
Normal file
21
gamefiles/data/monster/fire_ghost/37.msa
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@ -0,0 +1,21 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/37.gr2"
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MotionDuration 2.333333
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||||
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Group MotionEventData
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||||
{
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MotionEventDataCount 1
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||||
Group Event00
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||||
{
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||||
MotionEventType 1
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||||
StartingTime 0.051095
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||||
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||||
IndependentFlag 0
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||||
AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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||||
}
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||||
}
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44
gamefiles/data/monster/fire_ghost/fire_ghost.msm
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44
gamefiles/data/monster/fire_ghost/fire_ghost.msm
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@ -0,0 +1,44 @@
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||||
ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\fire_ghost\fire_ghost.gr2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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||||
{
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AttachingDataType 1
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isAttaching 0
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||||
AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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||||
{
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Radius 40.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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57
gamefiles/data/monster/fire_ghost/fire_ghost1.msm
Normal file
57
gamefiles/data/monster/fire_ghost/fire_ghost1.msm
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@ -0,0 +1,57 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\fire_ghost\fire_ghost.gr2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 1
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Group ShapeData00
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{
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ShapeIndex 0
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Model "d:\ymir work\monster2\fire_ghost\fire_ghost.gr2"
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SourceSkin "d:\ymir work\monster2\fire_ghost\fire_ghost.dds"
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TargetSkin "d:\ymir work\monster2\fire_ghost\fire_ghost1.dds"
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||||
}
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||||
}
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Group AttachingData
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||||
{
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AttachingDataCount 2
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||||
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Group AttachingData00
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{
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||||
AttachingDataType 1
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isAttaching 0
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||||
AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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||||
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||||
SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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||||
{
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AttachingDataType 1
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isAttaching 0
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||||
AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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||||
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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15
gamefiles/data/monster/fire_ghost/motlist.txt
Normal file
15
gamefiles/data/monster/fire_ghost/motlist.txt
Normal file
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 50
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GENERAL FRONT_DEAD1 31_1.msa 50
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_DEAD 37.msa 100
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