Refactored directory structure, added game files from TMP
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43
gamefiles/data/monster/fire_ghost/20_1.msa
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43
gamefiles/data/monster/fire_ghost/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_ghost/20_1.gr2"
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MotionDuration 1.833333
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 6
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StartingTime 1.217762
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FlyFileName "d:/ymir work/effect/monster2/fire_ghost_fireball.msf"
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FlyPosition 0.000000 -50.000000 150.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.026764
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.874290
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_body.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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