Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/fire_king/00.msa
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4
gamefiles/data/monster/fire_king/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/00.gr2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/fire_king/00_1.msa
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4
gamefiles/data/monster/fire_king/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/00_1.gr2"
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MotionDuration 1.666667
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6
gamefiles/data/monster/fire_king/03.msa
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gamefiles/data/monster/fire_king/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/03.gr2"
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MotionDuration 0.733333
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Accumulation 0.00 -330.96 0.00
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5
gamefiles/data/monster/fire_king/20.msa
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gamefiles/data/monster/fire_king/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\fire_king\20.GR2"
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MotionDuration 1.333333
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19
gamefiles/data/monster/fire_king/20_1.msa
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gamefiles/data/monster/fire_king/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\fire_king\20_1.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 10
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StartingTime 0.985402
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EffectFileName "d:/ymir work/effect/monster2/fire_ghost_boom.mse"
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EffectPosition 0.000000 0.000000 0.000000
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FollowingEnable 0
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FishingEffectFlag 0
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}
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}
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55
gamefiles/data/monster/fire_king/24.msa
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gamefiles/data/monster/fire_king/24.msa
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ScriptType MotionData
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MotionFileName "D:\YMIR WORK\monster2\fire_king\24.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.024331
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster2/fire_king_24.mse"
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EffectPosition -10.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 1.009732
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/fire_king_24_1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 1.046229
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 250.000000
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Position 0.000000 -300.000000 0.000000
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}
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}
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}
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4
gamefiles/data/monster/fire_king/30.msa
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gamefiles/data/monster/fire_king/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/30.gr2"
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MotionDuration 0.666667
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4
gamefiles/data/monster/fire_king/30_1.msa
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gamefiles/data/monster/fire_king/30_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/30_1.gr2"
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MotionDuration 0.666667
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4
gamefiles/data/monster/fire_king/31.msa
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gamefiles/data/monster/fire_king/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/31.gr2"
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MotionDuration 2.000000
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4
gamefiles/data/monster/fire_king/32.msa
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gamefiles/data/monster/fire_king/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/32.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/fire_king/33.msa
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gamefiles/data/monster/fire_king/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/33.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/fire_king/34.msa
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gamefiles/data/monster/fire_king/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/34.gr2"
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MotionDuration 0.666667
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4
gamefiles/data/monster/fire_king/34_1.msa
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4
gamefiles/data/monster/fire_king/34_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/34_1.gr2"
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MotionDuration 0.666667
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4
gamefiles/data/monster/fire_king/37.msa
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gamefiles/data/monster/fire_king/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_king/37.gr2"
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MotionDuration 1.833333
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49
gamefiles/data/monster/fire_king/fire_king.msm
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gamefiles/data/monster/fire_king/fire_king.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\fire_king\fire_king.gr2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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70
gamefiles/data/monster/fire_king/fire_king1.msm
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gamefiles/data/monster/fire_king/fire_king1.msm
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@ -0,0 +1,70 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\fire_king\fire_king.gr2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 2
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Group ShapeData00
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{
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ShapeIndex 0
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Model "d:\ymir work\monster2\fire_king\fire_king.gr2"
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SourceSkin "d:\ymir work\monster2\fire_king\fire_king.dds"
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TargetSkin "d:\ymir work\monster2\fire_king\fire_king1.dds"
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}
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Group ShapeData01
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{
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ShapeIndex 1
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Model "d:\ymir work\monster2\fire_king\fire_king.gr2"
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SourceSkin "d:\ymir work\monster2\fire_king\sword.dds"
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TargetSkin "d:\ymir work\monster2\fire_king\fire_king_weapon1.dds"
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}
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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||||
{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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||||
{
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Radius 110.000000
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||||
Position 0.000000 0.000000 100.000000
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}
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}
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}
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14
gamefiles/data/monster/fire_king/motlist.txt
Normal file
14
gamefiles/data/monster/fire_king/motlist.txt
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@ -0,0 +1,14 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_DEAD 37.msa 100
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GENERAL SPECIAL 24.msa 100
|
BIN
gamefiles/data/monster/fire_king/sword.tga
Normal file
BIN
gamefiles/data/monster/fire_king/sword.tga
Normal file
Binary file not shown.
After Width: | Height: | Size: 64 KiB |
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