Refactored directory structure, added game files from TMP
This commit is contained in:
70
gamefiles/data/monster/fire_king/fire_king1.msm
Normal file
70
gamefiles/data/monster/fire_king/fire_king1.msm
Normal file
@ -0,0 +1,70 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "d:\ymir work\monster2\fire_king\fire_king.gr2"
|
||||
Group ShapeData
|
||||
{
|
||||
PathName ""
|
||||
ShapeDataCount 2
|
||||
Group ShapeData00
|
||||
{
|
||||
ShapeIndex 0
|
||||
|
||||
Model "d:\ymir work\monster2\fire_king\fire_king.gr2"
|
||||
SourceSkin "d:\ymir work\monster2\fire_king\fire_king.dds"
|
||||
TargetSkin "d:\ymir work\monster2\fire_king\fire_king1.dds"
|
||||
}
|
||||
Group ShapeData01
|
||||
{
|
||||
ShapeIndex 1
|
||||
|
||||
Model "d:\ymir work\monster2\fire_king\fire_king.gr2"
|
||||
SourceSkin "d:\ymir work\monster2\fire_king\sword.dds"
|
||||
TargetSkin "d:\ymir work\monster2\fire_king\fire_king_weapon1.dds"
|
||||
}
|
||||
}
|
||||
Group ShapeData
|
||||
{
|
||||
PathName ""
|
||||
ShapeDataCount 0
|
||||
}
|
||||
Group AttachingData
|
||||
{
|
||||
AttachingDataCount 2
|
||||
|
||||
Group AttachingData00
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 0
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 1
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 80.000000
|
||||
Position 0.000000 0.000000 100.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group AttachingData01
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 0
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 3
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 110.000000
|
||||
Position 0.000000 0.000000 100.000000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user