Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/fire_tiger_boss/00.msa
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4
gamefiles/data/monster/fire_tiger_boss/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/00.gr2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/fire_tiger_boss/00_1.msa
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gamefiles/data/monster/fire_tiger_boss/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/00_1.gr2"
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MotionDuration 1.666667
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6
gamefiles/data/monster/fire_tiger_boss/03.msa
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gamefiles/data/monster/fire_tiger_boss/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/03.gr2"
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MotionDuration 0.666667
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Accumulation 0.00 -316.71 0.00
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4
gamefiles/data/monster/fire_tiger_boss/20.msa
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gamefiles/data/monster/fire_tiger_boss/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/20.gr2"
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MotionDuration 1.500000
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43
gamefiles/data/monster/fire_tiger_boss/24.msa
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gamefiles/data/monster/fire_tiger_boss/24.msa
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ScriptType MotionData
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MotionFileName "D:\YMIR WORK\monster2\fire_tiger_boss\20.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.591241
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/fire_tiger_24.mse"
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EffectPosition 0.000000 -300.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.602190
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 350.000000
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Position 0.000000 -300.000000 0.000000
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}
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}
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}
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43
gamefiles/data/monster/fire_tiger_boss/25.msa
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gamefiles/data/monster/fire_tiger_boss/25.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/00_1.gr2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.064882
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/fire_tiger_25.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.081103
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 700.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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4
gamefiles/data/monster/fire_tiger_boss/30.msa
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gamefiles/data/monster/fire_tiger_boss/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/30.gr2"
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MotionDuration 0.666667
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4
gamefiles/data/monster/fire_tiger_boss/31.msa
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gamefiles/data/monster/fire_tiger_boss/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/31.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/fire_tiger_boss/32.msa
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gamefiles/data/monster/fire_tiger_boss/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/32.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/fire_tiger_boss/33.msa
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gamefiles/data/monster/fire_tiger_boss/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/33.gr2"
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MotionDuration 2.100000
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4
gamefiles/data/monster/fire_tiger_boss/34.msa
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gamefiles/data/monster/fire_tiger_boss/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/34.gr2"
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MotionDuration 0.666667
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4
gamefiles/data/monster/fire_tiger_boss/37.msa
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4
gamefiles/data/monster/fire_tiger_boss/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/fire_tiger_boss/37.gr2"
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MotionDuration 1.333333
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44
gamefiles/data/monster/fire_tiger_boss/fire_tiger_boss.msm
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44
gamefiles/data/monster/fire_tiger_boss/fire_tiger_boss.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\fire_tiger_boss\fire_tiger_boss.gr2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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98
gamefiles/data/monster/fire_tiger_boss/fire_tiger_boss1.msm
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gamefiles/data/monster/fire_tiger_boss/fire_tiger_boss1.msm
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster2\fire_tiger_boss\fire_tiger_boss.gr2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 1
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Group ShapeData00
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{
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ShapeIndex 0
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Model "d:\ymir work\monster2\fire_tiger_boss\fire_tiger_boss.gr2"
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SourceSkin "d:\ymir work\monster2\fire_tiger_boss\fire_tiger_boss.dds"
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TargetSkin "d:\ymir work\monster2\fire_tiger_boss\fire_tiger_boss1.dds"
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}
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 4
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 120.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 130.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData02
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||||
{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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||||
Group SphereData00
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||||
{
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Radius 60.000000
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Position 0.000000 -170.000000 150.000000
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}
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}
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Group AttachingData03
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||||
{
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||||
AttachingDataType 1
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||||
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isAttaching 0
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||||
AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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||||
SphereDataCount 1
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Group SphereData00
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||||
{
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Radius 72.000000
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||||
Position 0.000000 -170.000000 150.000000
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}
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||||
}
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}
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12
gamefiles/data/monster/fire_tiger_boss/motlist.txt
Normal file
12
gamefiles/data/monster/fire_tiger_boss/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DEAD 37.msa 100
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GENERAL SPECIAL 24.msa 100
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GENERAL SPECIAL1 25.msa 100
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