Refactored directory structure, added game files from TMP
This commit is contained in:
75
gamefiles/data/monster/firegolem_boss/firegolem_boss.msm
Normal file
75
gamefiles/data/monster/firegolem_boss/firegolem_boss.msm
Normal file
@ -0,0 +1,75 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "D:\Ymir Work\monster2\firegolem_boss\firegolem_boss.GR2"
|
||||
|
||||
Group ShapeData
|
||||
{
|
||||
PathName ""
|
||||
ShapeDataCount 0
|
||||
}
|
||||
Group AttachingData
|
||||
{
|
||||
AttachingDataCount 4
|
||||
|
||||
Group AttachingData00
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 1
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 142.000000
|
||||
Position 0.000000 -30.000000 -50.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group AttachingData01
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 3
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 195.000000
|
||||
Position 0.000000 -30.000000 -50.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group AttachingData02
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01 R Finger2"
|
||||
|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
|
||||
}
|
||||
|
||||
Group AttachingData03
|
||||
{
|
||||
AttachingDataType 2
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01 L Finger2"
|
||||
|
||||
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1.mse"
|
||||
EffectPosition 0.000000 0.000000 0.000000
|
||||
EffectRotation 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user