Refactored directory structure, added game files from TMP
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44
gamefiles/data/monster/firegolem_general/normal_attack1.msa
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44
gamefiles/data/monster/firegolem_general/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/normal_attack1.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.649635
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 -50.000000 0.000000
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}
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.649635
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 L Toe0"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact2_small.mse"
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EffectPosition 0.000000 -70.000000 160.000000
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}
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}
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