Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/fox_ninetail/00.msa
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5
gamefiles/data/monster/fox_ninetail/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\00.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/fox_ninetail/00_1.msa
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gamefiles/data/monster/fox_ninetail/00_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\00_1.GR2"
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MotionDuration 1.666667
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6
gamefiles/data/monster/fox_ninetail/03.msa
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gamefiles/data/monster/fox_ninetail/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\03.GR2"
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MotionDuration 0.800000
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Accumulation 0.00 -423.93 0.00
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5
gamefiles/data/monster/fox_ninetail/20.msa
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gamefiles/data/monster/fox_ninetail/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\20.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/fox_ninetail/20_1.msa
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gamefiles/data/monster/fox_ninetail/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\20_1.GR2"
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MotionDuration 1.333333
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43
gamefiles/data/monster/fox_ninetail/24.msa
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gamefiles/data/monster/fox_ninetail/24.msa
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ScriptType MotionData
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MotionFileName "D:\YMIR WORK\monster\fox_ninetail\24.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.204380
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/fox_ninetail_24.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 1.127737
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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43
gamefiles/data/monster/fox_ninetail/25.msa
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gamefiles/data/monster/fox_ninetail/25.msa
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ScriptType MotionData
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MotionFileName "D:\YMIR WORK\monster\fox_ninetail\25.GR2"
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MotionDuration 1.333333
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.204380
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/fox_ninetail_25.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.246553
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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5
gamefiles/data/monster/fox_ninetail/30.msa
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gamefiles/data/monster/fox_ninetail/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\30.GR2"
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MotionDuration 1.000000
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gamefiles/data/monster/fox_ninetail/30_1.msa
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gamefiles/data/monster/fox_ninetail/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\30_1.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/fox_ninetail/31.msa
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gamefiles/data/monster/fox_ninetail/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\31.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/fox_ninetail/32.msa
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gamefiles/data/monster/fox_ninetail/32.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\32.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/fox_ninetail/33.msa
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gamefiles/data/monster/fox_ninetail/33.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\33.GR2"
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MotionDuration 2.333333
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4
gamefiles/data/monster/fox_ninetail/34.msa
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4
gamefiles/data/monster/fox_ninetail/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/fox_ninetail/34.gr2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/fox_ninetail/34_1.msa
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gamefiles/data/monster/fox_ninetail/34_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\34_1.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/fox_ninetail/35.msa
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gamefiles/data/monster/fox_ninetail/35.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\35.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/fox_ninetail/36.msa
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gamefiles/data/monster/fox_ninetail/36.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\fox_ninetail\36.GR2"
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MotionDuration 2.333333
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49
gamefiles/data/monster/fox_ninetail/fox_ninetail.msm
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gamefiles/data/monster/fox_ninetail/fox_ninetail.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster\fox_ninetail\fox_ninetail.GR2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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16
gamefiles/data/monster/fox_ninetail/motlist.txt
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16
gamefiles/data/monster/fox_ninetail/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL SPECIAL 24.msa 100
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GENERAL SPECIAL1 25.msa 100
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