Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/giant_officer/back_damage.msa
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5
gamefiles/data/monster/giant_officer/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\back_damage.GR2"
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MotionDuration 0.833333
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3
gamefiles/data/monster/giant_officer/back_dead.msa
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3
gamefiles/data/monster/giant_officer/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\back_dead.GR2"
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MotionDuration 2.366666
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5
gamefiles/data/monster/giant_officer/back_knockdown.msa
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gamefiles/data/monster/giant_officer/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\back_knockdown.GR2"
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MotionDuration 1.333333
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3
gamefiles/data/monster/giant_officer/back_standup.msa
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3
gamefiles/data/monster/giant_officer/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\back_standup.GR2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/giant_officer/front_damage.msa
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5
gamefiles/data/monster/giant_officer/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\front_damage.GR2"
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MotionDuration 0.833333
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6
gamefiles/data/monster/giant_officer/front_dead.msa
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6
gamefiles/data/monster/giant_officer/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/giant_officer/front_dead.GR2"
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MotionDuration 2.266667
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Accumulation 0.00 0.00 0.00
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5
gamefiles/data/monster/giant_officer/front_knockdown.msa
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5
gamefiles/data/monster/giant_officer/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\front_knockdown.GR2"
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MotionDuration 1.333333
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6
gamefiles/data/monster/giant_officer/front_standup.msa
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6
gamefiles/data/monster/giant_officer/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/giant_officer/front_standup.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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49
gamefiles/data/monster/giant_officer/giant_officer.msm
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49
gamefiles/data/monster/giant_officer/giant_officer.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\giant_officer\giant_officer.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 0.000000 -60.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 0.000000 -60.000000
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}
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}
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}
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15
gamefiles/data/monster/giant_officer/motlist.txt
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gamefiles/data/monster/giant_officer/motlist.txt
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GENERAL WAIT wait.msa 70
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL FRONT_DAMAGE back_damage.msa 100
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/giant_officer/normal_attack.msa
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gamefiles/data/monster/giant_officer/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\normal_attack.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.591241
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DuringTime 200.000000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 140.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/giant_officer/normal_attack1.msa
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gamefiles/data/monster/giant_officer/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\normal_attack1.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.576642
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 140.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/giant_officer/run.msa
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5
gamefiles/data/monster/giant_officer/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\run.GR2"
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MotionDuration 1.000000
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Accumulation 0.0000 -292.0000 0.0000
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5
gamefiles/data/monster/giant_officer/wait.msa
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5
gamefiles/data/monster/giant_officer/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\wait.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/giant_officer/wait1.msa
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5
gamefiles/data/monster/giant_officer/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\wait1.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/giant_officer/wait2.msa
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5
gamefiles/data/monster/giant_officer/wait2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\wait2.GR2"
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MotionDuration 2.500000
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5
gamefiles/data/monster/giant_officer/walk.msa
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5
gamefiles/data/monster/giant_officer/walk.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\giant_officer\walk.GR2"
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MotionDuration 1.066666
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Accumulation 0.00 -214.04 0.00
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