Refactored directory structure, added game files from TMP
This commit is contained in:
6
gamefiles/data/monster/gnoll_boss/back_damage.msa
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6
gamefiles/data/monster/gnoll_boss/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/back_damage.GR2"
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MotionDuration 0.833333
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Accumulation 0.00 0.00 0.00
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5
gamefiles/data/monster/gnoll_boss/back_damage1.msa
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5
gamefiles/data/monster/gnoll_boss/back_damage1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/back_damage1.GR2"
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MotionDuration 0.833333
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6
gamefiles/data/monster/gnoll_boss/back_knockdown.msa
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6
gamefiles/data/monster/gnoll_boss/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/back_knockdown.GR2"
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MotionDuration 1.166666
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5
gamefiles/data/monster/gnoll_boss/front_damage.msa
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5
gamefiles/data/monster/gnoll_boss/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/front_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/gnoll_boss/front_damage1.msa
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5
gamefiles/data/monster/gnoll_boss/front_damage1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/front_damage1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/gnoll_boss/front_dead.msa
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5
gamefiles/data/monster/gnoll_boss/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/front_dead.GR2"
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MotionDuration 3.833333
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6
gamefiles/data/monster/gnoll_boss/front_knockdown.msa
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6
gamefiles/data/monster/gnoll_boss/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/front_knockdown.GR2"
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MotionDuration 1.166666
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5
gamefiles/data/monster/gnoll_boss/front_standup.msa
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5
gamefiles/data/monster/gnoll_boss/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/front_standup.GR2"
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MotionDuration 1.500000
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49
gamefiles/data/monster/gnoll_boss/gnoll_boss.msm
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49
gamefiles/data/monster/gnoll_boss/gnoll_boss.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\gnoll_boss\gnoll_boss.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 135.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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18
gamefiles/data/monster/gnoll_boss/motlist.txt
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gamefiles/data/monster/gnoll_boss/motlist.txt
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GENERAL WAIT wait.msa 70
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL SPECIAL special_attack.msa 100
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GENERAL FRONT_DAMAGE front_damage.msa 50
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GENERAL FRONT_DAMAGE1 front_damage1.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 50
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GENERAL BACK_DAMAGE1 back_damage1.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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53
gamefiles/data/monster/gnoll_boss/normal_attack.msa
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53
gamefiles/data/monster/gnoll_boss/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/normal_attack.GR2"
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MotionDuration 1.333333
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.269262
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 -230.000000 -2.000000
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}
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.658556
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position -30.000000 -230.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/gnoll_boss/normal_attack1.msa
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31
gamefiles/data/monster/gnoll_boss/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/normal_attack1.GR2"
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MotionDuration 1.333333
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.379562
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 180.000000
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Position 0.000000 -230.000000 0.000000
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}
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}
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}
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6
gamefiles/data/monster/gnoll_boss/run.msa
Normal file
6
gamefiles/data/monster/gnoll_boss/run.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/run.GR2"
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MotionDuration 1.000000
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Accumulation 0.00 -731.01 0.00
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76
gamefiles/data/monster/gnoll_boss/special_attack.msa
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gamefiles/data/monster/gnoll_boss/special_attack.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/special_attack.GR2"
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MotionDuration 2.333333
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Group MotionEventData
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{
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MotionEventDataCount 5
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.424980
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 L Hand"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact3.mse"
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EffectPosition 0.000000 -150.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 2
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StartingTime 1.430657
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DuringTime 0.150000
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Power 250
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AffectingRange 200
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 1.379562
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact4.mse"
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EffectPosition 0.000000 -150.000000 0.000000
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}
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Group Event03
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||||
{
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MotionEventType 1
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StartingTime 0.000000
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 R Finger3"
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FollowingEnable 1
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||||
EffectFileName "d:/ymir work/effect/monster/red_blow1.mse"
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||||
EffectPosition 0.000000 -30.000000 0.000000
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}
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Group Event04
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||||
{
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MotionEventType 4
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StartingTime 1.424980
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DuringTime 0.200000
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||||
EnableHitProcess 0
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||||
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||||
AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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||||
CollisionType 4
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SphereDataCount 1
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||||
Group SphereData00
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||||
{
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Radius 300.000000
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||||
Position 0.000000 -80.000000 100.000000
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||||
}
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}
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}
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5
gamefiles/data/monster/gnoll_boss/wait.msa
Normal file
5
gamefiles/data/monster/gnoll_boss/wait.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/wait.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/gnoll_boss/wait1.msa
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5
gamefiles/data/monster/gnoll_boss/wait1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/wait1.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/gnoll_boss/wait2.msa
Normal file
5
gamefiles/data/monster/gnoll_boss/wait2.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/wait2.GR2"
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MotionDuration 1.833333
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5
gamefiles/data/monster/gnoll_boss/walk.msa
Normal file
5
gamefiles/data/monster/gnoll_boss/walk.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/gnoll_boss/walk.GR2"
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MotionDuration 2.000000
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Accumulation 0.0000 -177.5630 0.0000
|
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