Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/horse_event1/00.msa
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gamefiles/data/monster/horse_event1/00.msa
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ScriptType MotionData
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MotionFileName "D:\YMIR WORK\npc\horse\00.GR2"
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MotionDuration 1.000000
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gamefiles/data/monster/horse_event1/00_1.msa
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gamefiles/data/monster/horse_event1/00_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\00_1.GR2"
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MotionDuration 2.000000
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gamefiles/data/monster/horse_event1/00_2.msa
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gamefiles/data/monster/horse_event1/00_2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\00_2.GR2"
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MotionDuration 1.666667
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gamefiles/data/monster/horse_event1/02.msa
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gamefiles/data/monster/horse_event1/02.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\02.GR2"
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MotionDuration 0.800000
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5
gamefiles/data/monster/horse_event1/03.msa
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gamefiles/data/monster/horse_event1/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\03.GR2"
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MotionDuration 0.666667
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5
gamefiles/data/monster/horse_event1/20.msa
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gamefiles/data/monster/horse_event1/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\20.GR2"
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MotionDuration 1.500000
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gamefiles/data/monster/horse_event1/20_1.msa
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gamefiles/data/monster/horse_event1/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\20_1.GR2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/horse_event1/25.msa
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gamefiles/data/monster/horse_event1/25.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\25.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/horse_event1/30.msa
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gamefiles/data/monster/horse_event1/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\30.GR2"
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MotionDuration 0.500000
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5
gamefiles/data/monster/horse_event1/31.msa
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gamefiles/data/monster/horse_event1/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\horse_event1\31.GR2"
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MotionDuration 2.333333
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44
gamefiles/data/monster/horse_event1/horse_event1.msm
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gamefiles/data/monster/horse_event1/horse_event1.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\npc\horse_event1/horse_event1.GR2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 100.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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}
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12
gamefiles/data/monster/horse_event1/motlist.txt
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gamefiles/data/monster/horse_event1/motlist.txt
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GENERAL WAIT 00.msa 90
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GENERAL WAIT1 00_1.msa 9
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GENERAL WAIT2 00_2.msa 1
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GENERAL WALK 02.msa 100
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GENERAL RUN 03.msa 100
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GENERAL COMBO_ATTACK 20.msa 100
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GENERAL COMBO_ATTACK1 20_1.msa 100
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GENERAL COMBO_ATTACK2 20.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL BACK_DAMAGE 30.msa 100
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GENERAL DEAD 31.msa 100
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GENERAL SKILL2 25.msa 100
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