Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\YMIR WORK\npc\horse\00.GR2"
MotionDuration 1.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\00_1.GR2"
MotionDuration 2.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\00_2.GR2"
MotionDuration 1.666667

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\02.GR2"
MotionDuration 0.800000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\03.GR2"
MotionDuration 0.666667

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\20.GR2"
MotionDuration 1.500000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\20_1.GR2"
MotionDuration 1.500000

View File

@ -0,0 +1,4 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\25.GR2"
MotionDuration 2.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\30.GR2"
MotionDuration 0.500000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\npc\horse_event1\31.GR2"
MotionDuration 2.333333

View File

@ -0,0 +1,44 @@
ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\npc\horse_event1/horse_event1.GR2"
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 0.000000 100.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 110.000000
Position 0.000000 0.000000 100.000000
}
}
}

View File

@ -0,0 +1,12 @@
GENERAL WAIT 00.msa 90
GENERAL WAIT1 00_1.msa 9
GENERAL WAIT2 00_2.msa 1
GENERAL WALK 02.msa 100
GENERAL RUN 03.msa 100
GENERAL COMBO_ATTACK 20.msa 100
GENERAL COMBO_ATTACK1 20_1.msa 100
GENERAL COMBO_ATTACK2 20.msa 100
GENERAL FRONT_DAMAGE 30.msa 100
GENERAL BACK_DAMAGE 30.msa 100
GENERAL DEAD 31.msa 100
GENERAL SKILL2 25.msa 100