Refactored directory structure, added game files from TMP
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75
gamefiles/data/monster/icegolem_boss/icegolem_boss.msm
Normal file
75
gamefiles/data/monster/icegolem_boss/icegolem_boss.msm
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@ -0,0 +1,75 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\icegolem_boss\icegolem_boss.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 4
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 138.000000
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Position 0.000000 -50.000000 -50.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 202.000000
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Position 0.000000 -60.000000 -50.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 R Finger2"
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EffectScriptName "D:\Ymir Work\effect\monster2\whiteblue1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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Group AttachingData03
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01 L Finger2"
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EffectScriptName "D:\Ymir Work\effect\monster2\whiteblue1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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}
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