Refactored directory structure, added game files from TMP
This commit is contained in:
6
gamefiles/data/monster/icegolem_general/back_damage.msa
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6
gamefiles/data/monster/icegolem_general/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Back_Damage.GR2"
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MotionDuration 0.666667
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Accumulation 0.00 0.00 0.00
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@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Back_KnockDown.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/icegolem_general/front_damage.msa
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6
gamefiles/data/monster/icegolem_general/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Front_Damage.GR2"
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MotionDuration 0.800000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/icegolem_general/front_dead.msa
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6
gamefiles/data/monster/icegolem_general/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/front_Dead.GR2"
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MotionDuration 2.466667
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Accumulation 0.00 0.00 0.00
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@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Front_KnockDown.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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@ -0,0 +1,6 @@
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Front_StandUp.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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49
gamefiles/data/monster/icegolem_general/icegolem_general.msm
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49
gamefiles/data/monster/icegolem_general/icegolem_general.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\icegolem_general\icegolem_general.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 130.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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14
gamefiles/data/monster/icegolem_general/motlist.txt
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14
gamefiles/data/monster/icegolem_general/motlist.txt
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GENERAL WAIT wait.msa 80
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GENERAL WAIT1 wait1.msa 20
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL FRONT_DAMAGE back_damage.msa 100
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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44
gamefiles/data/monster/icegolem_general/normal_attack.msa
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gamefiles/data/monster/icegolem_general/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/normal_attack.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.806569
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 -60.000000 0.000000
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}
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.799270
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 L Toe0"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact9_blue.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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44
gamefiles/data/monster/icegolem_general/normal_attack1.msa
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44
gamefiles/data/monster/icegolem_general/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/normal_attack1.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.660584
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 -50.000000 0.000000
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}
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.653285
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 L Toe0"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact2_small_blue.mse"
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EffectPosition 0.000000 -30.000000 180.000000
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}
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}
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6
gamefiles/data/monster/icegolem_general/run.msa
Normal file
6
gamefiles/data/monster/icegolem_general/run.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Run.GR2"
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MotionDuration 0.866667
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Accumulation 0.00 -421.33 0.00
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6
gamefiles/data/monster/icegolem_general/wait.msa
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6
gamefiles/data/monster/icegolem_general/wait.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Wait.GR2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/icegolem_general/wait1.msa
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6
gamefiles/data/monster/icegolem_general/wait1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Wait1.GR2"
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MotionDuration 3.000000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/icegolem_general/walk.msa
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6
gamefiles/data/monster/icegolem_general/walk.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/firegolem_general/Walk.GR2"
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MotionDuration 1.333333
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Accumulation 0.00 -276.83 0.00
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