Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/lemures_magic/back_damage.msa
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5
gamefiles/data/monster/lemures_magic/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\back_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/lemures_magic/back_knockdown.msa
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5
gamefiles/data/monster/lemures_magic/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\back_knockdown.GR2"
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MotionDuration 1.166666
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5
gamefiles/data/monster/lemures_magic/front_damage.msa
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gamefiles/data/monster/lemures_magic/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\front_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/lemures_magic/front_dead.msa
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gamefiles/data/monster/lemures_magic/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\front_dead.GR2"
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MotionDuration 2.500000
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5
gamefiles/data/monster/lemures_magic/front_knockdown.msa
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5
gamefiles/data/monster/lemures_magic/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\front_knockdown.GR2"
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MotionDuration 1.166666
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5
gamefiles/data/monster/lemures_magic/front_standup.msa
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5
gamefiles/data/monster/lemures_magic/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\front_standup.GR2"
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MotionDuration 1.000000
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49
gamefiles/data/monster/lemures_magic/lemures_magic.msm
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49
gamefiles/data/monster/lemures_magic/lemures_magic.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\lemures_magic\lemures_magic.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 -10.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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Position 0.000000 0.000000 -10.000000
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}
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}
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}
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14
gamefiles/data/monster/lemures_magic/motlist.txt
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gamefiles/data/monster/lemures_magic/motlist.txt
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GENERAL WAIT wait.msa 80
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GENERAL WAIT1 wait1.msa 20
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL FRONT_DAMAGE back_damage.msa 100
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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44
gamefiles/data/monster/lemures_magic/normal_attack.msa
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gamefiles/data/monster/lemures_magic/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\normal_attack.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 -219.45 0.00
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.879562
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AttachingEnable 1
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AttachingBoneName "Bip01 L Finger11"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.051095
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 L Finger11"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.452555
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 L Finger11"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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78
gamefiles/data/monster/lemures_magic/normal_attack1.msa
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gamefiles/data/monster/lemures_magic/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\normal_attack1.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 -219.45 0.00
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Group MotionEventData
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{
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MotionEventDataCount 6
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.525547
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 R Hand"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/spell1.mse"
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EffectPosition 30.000000 -100.000000 200.000000
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}
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Group Event01
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{
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MotionEventType 6
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StartingTime 0.562044
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 6
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StartingTime 0.846715
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 1.164234
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/mob_blow2.mse"
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EffectPosition 30.000000 -70.000000 200.000000
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}
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Group Event04
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{
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MotionEventType 1
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StartingTime 0.846715
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/spell1.mse"
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EffectPosition 30.000000 -100.000000 200.000000
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}
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Group Event05
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{
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MotionEventType 1
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StartingTime 0.437956
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 -50.000000 0.000000
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}
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}
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5
gamefiles/data/monster/lemures_magic/run.msa
Normal file
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gamefiles/data/monster/lemures_magic/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\run.GR2"
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MotionDuration 1.000000
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Accumulation 0.0000 -424.1000 0.0000
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5
gamefiles/data/monster/lemures_magic/wait.msa
Normal file
5
gamefiles/data/monster/lemures_magic/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\wait.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/lemures_magic/wait1.msa
Normal file
5
gamefiles/data/monster/lemures_magic/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\wait1.GR2"
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MotionDuration 2.166666
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5
gamefiles/data/monster/lemures_magic/walk.msa
Normal file
5
gamefiles/data/monster/lemures_magic/walk.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\walk.GR2"
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MotionDuration 1.000000
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Accumulation 0.0000 -220.7000 0.0000
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