Refactored directory structure, added game files from TMP
This commit is contained in:
78
gamefiles/data/monster/lemures_magic/normal_attack1.msa
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78
gamefiles/data/monster/lemures_magic/normal_attack1.msa
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@ -0,0 +1,78 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\lemures_magic\normal_attack1.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 -219.45 0.00
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Group MotionEventData
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{
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MotionEventDataCount 6
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.525547
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 R Hand"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/spell1.mse"
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EffectPosition 30.000000 -100.000000 200.000000
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}
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Group Event01
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{
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MotionEventType 6
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StartingTime 0.562044
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 6
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StartingTime 0.846715
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 1.164234
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/mob_blow2.mse"
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EffectPosition 30.000000 -70.000000 200.000000
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}
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Group Event04
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{
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MotionEventType 1
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StartingTime 0.846715
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/spell1.mse"
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EffectPosition 30.000000 -100.000000 200.000000
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}
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Group Event05
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{
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MotionEventType 1
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StartingTime 0.437956
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 -50.000000 0.000000
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}
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}
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