Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/lion_white/attack1.msa
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5
gamefiles/data/monster/lion_white/attack1.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\attack1.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/lion_white/attack2.msa
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5
gamefiles/data/monster/lion_white/attack2.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\attack2.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/lion_white/attack3.msa
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gamefiles/data/monster/lion_white/attack3.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\attack3.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/lion_white/back_damage.msa
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gamefiles/data/monster/lion_white/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\back_damage.GR2"
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MotionDuration 0.500000
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5
gamefiles/data/monster/lion_white/dead.msa
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gamefiles/data/monster/lion_white/dead.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\dead.GR2"
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MotionDuration 1.300000
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5
gamefiles/data/monster/lion_white/front_damage.msa
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5
gamefiles/data/monster/lion_white/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\front_damage.GR2"
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MotionDuration 0.500000
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131
gamefiles/data/monster/lion_white/ice_smoke1.mse
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131
gamefiles/data/monster/lion_white/ice_smoke1.mse
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BoundingSphereRadius 150.000000
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BoundingSpherePosition 0.000000 0.000000 130.000000
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Group Particle
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{
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StartTime 0.000000
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List TimeEventPosition
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{
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0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 60.000000
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}
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Group EmitterProperty
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{
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MaxEmissionCount 40
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CycleLength 0.700000
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CycleLoopEnable 1
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LoopCount 0
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EmitterShape 3
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EmitterAdvancedType 0
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EmittingRadius 100.000000
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EmitterEmitFromEdgeFlag 1
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EmittingDirection 0.001000 0.001000 0.002000
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List TimeEventEmittingSize
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{
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0.000000 0.000000
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}
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List TimeEventEmittingAngularVelocity
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{
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0.000000 0.050000
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}
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List TimeEventEmittingDirectionX
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{
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}
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List TimeEventEmittingDirectionY
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{
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}
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List TimeEventEmittingDirectionZ
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{
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0.000000 2.000000
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1.000000 0.500000
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}
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List TimeEventEmittingVelocity
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{
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0.000000 2.000000
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}
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List TimeEventEmissionCountPerSecond
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{
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0.000000 40.000000
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}
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List TimeEventLifeTime
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{
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0.000000 1.000000
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}
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List TimeEventSizeX
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{
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0.008571 60.000000
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}
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List TimeEventSizeY
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{
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0.000000 100.000000
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}
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}
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Group ParticleProperty
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{
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SrcBlendType 5
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DestBlendType 2
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ColorOperationType 4
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BillboardType 1
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RotationType 4
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RotationSpeed 5.000000
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RotationRandomStartingBegin 90
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RotationRandomStartingEnd 90
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AttachEnable 0
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StretchEnable 0
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TexAniType 0
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TexAniDelay 0.000000
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TexAniRandomStartFrameEnable 0
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List TimeEventGravity
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{
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}
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List TimeEventAirResistance
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{
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}
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List TimeEventScaleX
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{
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0.000000 1.200000
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1.000000 1.000000
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}
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List TimeEventScaleY
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{
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0.000000 1.200000
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1.000000 1.300000
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}
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List TimeEventColorRed
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{
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0.100000 0.500000
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0.500000 0.000000
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}
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List TimeEventColorGreen
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{
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0.000000 0.000000
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0.500000 0.600000
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1.000000 0.000000
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}
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List TimeEventColorBlue
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{
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0.100000 0.100000
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0.700000 1.000000
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}
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List TimeEventAlpha
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{
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0.000000 0.000000
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0.500000 0.800000
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1.000000 0.000000
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}
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List TimeEventRotation
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{
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}
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List TextureFiles
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{
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"ice_smoke01.dds"
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}
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}
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}
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62
gamefiles/data/monster/lion_white/lion_white.msm
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gamefiles/data/monster/lion_white/lion_white.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\npc\lion_white\lion_white.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 3
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 135.000000
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Position 0.000000 -20.000000 85.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 160.000000
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Position 0.000000 -20.000000 85.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 2
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "horse_Bip01"
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EffectScriptName "D:\Ymir Work\npc\lion_white\ice_smoke1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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}
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13
gamefiles/data/monster/lion_white/motlist.txt
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13
gamefiles/data/monster/lion_white/motlist.txt
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GENERAL WAIT wait.msa 90
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GENERAL WAIT1 wait1.msa 9
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GENERAL WAIT2 wait2.msa 1
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GENERAL WALK walk.msa 100
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GENERAL RUN run.msa 100
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GENERAL COMBO_ATTACK attack1.msa 100
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GENERAL COMBO_ATTACK1 attack2.msa 100
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GENERAL COMBO_ATTACK2 attack3.msa 100
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GENERAL FRONT_DAMAGE front_damage.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL DEAD dead.msa 100
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GENERAL SKILL2 skill.msa 100
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5
gamefiles/data/monster/lion_white/run.msa
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5
gamefiles/data/monster/lion_white/run.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\run.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/lion_white/skill.msa
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5
gamefiles/data/monster/lion_white/skill.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\skill.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/lion_white/stand_up.msa
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5
gamefiles/data/monster/lion_white/stand_up.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\stand_up.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/lion_white/wait.msa
Normal file
5
gamefiles/data/monster/lion_white/wait.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\wait.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/lion_white/wait1.msa
Normal file
5
gamefiles/data/monster/lion_white/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\wait1.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/lion_white/wait2.msa
Normal file
5
gamefiles/data/monster/lion_white/wait2.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\wait2.GR2"
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MotionDuration 1.666666
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5
gamefiles/data/monster/lion_white/walk.msa
Normal file
5
gamefiles/data/monster/lion_white/walk.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\ymir work\npc\lion\walk.GR2"
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MotionDuration 0.800000
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|
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