Refactored directory structure, added game files from TMP
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63
gamefiles/data/monster/metinstone/metinstone_01.msm
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63
gamefiles/data/monster/metinstone/metinstone_01.msm
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@ -0,0 +1,63 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster\metinstone\metinstone_01.GR2"
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SmokeBoneName "ChamferCyl04"
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List SmokeFileName
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{
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0 "D:\Ymir Work\effect\background\metinstone_loop_1.mse"
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1 "D:\Ymir Work\effect\background\metinstone_loop_2.mse"
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2 "D:\Ymir Work\effect\background\metinstone_loop_3.mse"
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3 "D:\Ymir Work\effect\background\metinstone_loop_4.mse"
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}
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "ChamferCyl04"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position -50.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "ChamferCyl04"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 90.000000
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Position -50.000000 0.000000 100.000000
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}
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}
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}
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