Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/milgyo_monster1/00.msa
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4
gamefiles/data/monster/milgyo_monster1/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/00.gr2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/milgyo_monster1/00_1.msa
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4
gamefiles/data/monster/milgyo_monster1/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/00_1.gr2"
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MotionDuration 2.000000
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4
gamefiles/data/monster/milgyo_monster1/00_2.msa
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4
gamefiles/data/monster/milgyo_monster1/00_2.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/00_2.gr2"
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MotionDuration 2.000000
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6
gamefiles/data/monster/milgyo_monster1/03.msa
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6
gamefiles/data/monster/milgyo_monster1/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/03.gr2"
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MotionDuration 0.933333
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Accumulation 0.00 -255.64 0.00
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57
gamefiles/data/monster/milgyo_monster1/20.msa
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57
gamefiles/data/monster/milgyo_monster1/20.msa
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@ -0,0 +1,57 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/20.gr2"
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MotionDuration 1.166667
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.499595
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AttackingEndTime 0.743715
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.499595 97.573708 -2.310291 133.240326 97.573700 -2.310291 133.240311
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0.507928 97.133408 -8.099648 130.215759 97.133400 -8.099647 130.215744
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0.516261 96.802246 -14.954117 127.414978 96.802238 -14.954116 127.414970
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0.524594 97.428253 -23.534733 126.416809 97.428246 -23.534731 126.416801
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0.532928 98.437271 -34.451702 127.311043 98.437263 -34.451698 127.311035
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0.541261 98.762711 -47.967171 129.990616 98.762703 -47.967167 129.990601
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0.549594 97.107132 -63.770767 134.041031 97.107124 -63.770763 134.041016
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0.557928 92.010277 -81.091850 138.528091 92.010269 -81.091843 138.528076
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0.566261 82.449379 -98.819778 143.041336 82.449371 -98.819771 143.041321
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0.574594 67.797981 -115.357750 147.081696 67.797974 -115.357742 147.081680
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0.582928 48.215427 -128.632629 149.779755 48.215424 -128.632614 149.779739
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0.591261 24.023094 -135.914932 149.454666 24.023092 -135.914917 149.454651
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0.599594 -5.105800 -135.478546 147.598953 -5.105800 -135.478531 147.598938
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0.607928 -38.612392 -125.837051 147.415924 -38.612389 -125.837044 147.415909
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0.616261 -73.976418 -104.197815 151.207352 -73.976410 -104.197807 151.207336
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0.624594 -103.694412 -69.731339 159.762634 -103.694405 -69.731331 159.762619
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0.632928 -118.042160 -32.176090 169.308868 -118.042152 -32.176086 169.308853
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0.641261 -119.306343 2.214514 178.132477 -119.306335 2.214514 178.132462
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0.649594 -111.835159 30.563177 185.467499 -111.835152 30.563175 185.467484
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0.657928 -99.702255 52.202667 190.966995 -99.702248 52.202663 190.966980
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0.666261 -85.200310 68.090332 196.287460 -85.200302 68.090324 196.287445
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0.674594 -70.088623 78.962891 202.233627 -70.088615 78.962883 202.233612
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0.682928 -55.883598 85.691086 208.757965 -55.883595 85.691078 208.757950
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0.691261 -43.489548 89.264938 215.874588 -43.489544 89.264931 215.874573
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0.699594 -33.329426 90.741974 222.800110 -33.329422 90.741966 222.800095
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0.707928 -25.433311 91.374893 227.950821 -25.433310 91.374886 227.950806
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0.716261 -19.558372 91.910118 231.293747 -19.558371 91.910110 231.293732
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0.724594 -15.455843 92.834412 232.838715 -15.455842 92.834404 232.838699
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0.732928 -12.843472 94.358322 232.716919 -12.843472 94.358315 232.716904
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0.741261 -10.770576 96.049622 232.117325 -10.770576 96.049614 232.117310
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}
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}
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}
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56
gamefiles/data/monster/milgyo_monster1/20_1.msa
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56
gamefiles/data/monster/milgyo_monster1/20_1.msa
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@ -0,0 +1,56 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/20_1.gr2"
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MotionDuration 1.166667
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.388889
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AttackingEndTime 0.624493
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AttackingBone "Bip01 R Hand"
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WeaponLength 0.000000
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List HitPosition
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{
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0.388889 -98.875931 112.134949 246.605942 -98.875923 112.134941 246.605927
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0.397222 -98.403946 102.475548 253.563812 -98.403938 102.475540 253.563797
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0.405556 -100.656944 87.986336 259.493469 -100.656937 87.986328 259.493439
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0.413889 -105.906723 64.409592 263.714905 -105.906715 64.409584 263.714874
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0.422222 -110.702744 29.942152 264.242157 -110.702736 29.942150 264.242126
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0.430556 -109.323845 -15.012819 257.462402 -109.323837 -15.012818 257.462372
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0.438889 -95.105042 -65.301361 238.970459 -95.105034 -65.301353 238.970444
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0.447222 -69.892609 -104.945648 212.222733 -69.892601 -104.945641 212.222717
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0.455556 -42.097107 -129.536880 183.570770 -42.097103 -129.536865 183.570755
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0.463889 -16.500950 -142.645676 155.649719 -16.500948 -142.645660 155.649704
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0.472222 4.416653 -148.140930 129.692230 4.416652 -148.140915 129.692215
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0.480556 21.176044 -148.753387 107.358917 21.176043 -148.753372 107.358910
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0.488889 36.941933 -145.966644 90.956909 36.941929 -145.966629 90.956902
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0.497222 52.221001 -141.431244 79.862793 52.220997 -141.431229 79.862785
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0.505556 67.537941 -135.661484 73.329468 67.537933 -135.661469 73.329460
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0.513889 82.707718 -128.475525 70.627792 82.707710 -128.475510 70.627785
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0.522222 94.263763 -120.524147 68.953362 94.263756 -120.524139 68.953354
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0.530555 102.085342 -113.130569 67.860229 102.085335 -113.130562 67.860222
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0.538889 107.008347 -107.131523 67.495422 107.008339 -107.131516 67.495415
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0.547222 109.713135 -103.024086 67.949005 109.713127 -103.024078 67.948997
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0.555555 111.547104 -99.881477 68.826027 111.547096 -99.881470 68.826019
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0.563889 113.410202 -96.729271 69.764854 113.410194 -96.729263 69.764847
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0.572222 115.325356 -93.571007 70.775543 115.325348 -93.570999 70.775536
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0.580555 117.307755 -90.408051 71.867599 117.307747 -90.408043 71.867592
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0.588889 119.272484 -87.232651 73.067223 119.272476 -87.232643 73.067215
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0.597222 120.924530 -84.031898 74.430130 120.924522 -84.031891 74.430122
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0.605555 122.248100 -80.838112 75.947891 122.248093 -80.838104 75.947884
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0.613889 123.251328 -77.683304 77.605637 123.251320 -77.683296 77.605629
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0.622222 123.944565 -74.602821 79.375053 123.944557 -74.602814 79.375046
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}
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}
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}
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4
gamefiles/data/monster/milgyo_monster1/30.msa
Normal file
4
gamefiles/data/monster/milgyo_monster1/30.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/30.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_monster1/30_1.msa
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4
gamefiles/data/monster/milgyo_monster1/30_1.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/30_1.gr2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/milgyo_monster1/31.msa
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5
gamefiles/data/monster/milgyo_monster1/31.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/31.gr2"
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MotionDuration 1.400000
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4
gamefiles/data/monster/milgyo_monster1/31_1.msa
Normal file
4
gamefiles/data/monster/milgyo_monster1/31_1.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/31_1.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/milgyo_monster1/32.msa
Normal file
4
gamefiles/data/monster/milgyo_monster1/32.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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||||
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MotionFileName "d:/ymir work/monster/milgyo_monster1/32.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/milgyo_monster1/33.msa
Normal file
4
gamefiles/data/monster/milgyo_monster1/33.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/33.gr2"
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||||
MotionDuration 1.166667
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4
gamefiles/data/monster/milgyo_monster1/34.msa
Normal file
4
gamefiles/data/monster/milgyo_monster1/34.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/34.gr2"
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||||
MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_monster1/34_1.msa
Normal file
4
gamefiles/data/monster/milgyo_monster1/34_1.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/34_1.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_monster1/35.msa
Normal file
4
gamefiles/data/monster/milgyo_monster1/35.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/35.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/milgyo_monster1/36.msa
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4
gamefiles/data/monster/milgyo_monster1/36.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/36.gr2"
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MotionDuration 1.166667
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4
gamefiles/data/monster/milgyo_monster1/37.msa
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4
gamefiles/data/monster/milgyo_monster1/37.msa
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@ -0,0 +1,4 @@
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||||
ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/37.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/milgyo_monster1/37_1.msa
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4
gamefiles/data/monster/milgyo_monster1/37_1.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_monster1/37_1.gr2"
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MotionDuration 1.166667
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49
gamefiles/data/monster/milgyo_monster1/milgyo_monster1.msm
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gamefiles/data/monster/milgyo_monster1/milgyo_monster1.msm
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@ -0,0 +1,49 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster\milgyo_monster1\milgyo_monster1.gr2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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||||
{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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||||
SphereDataCount 1
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||||
Group SphereData00
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{
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||||
Radius 60.000000
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||||
Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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||||
{
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||||
AttachingDataType 1
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||||
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isAttaching 0
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||||
AttachingModelIndex 0
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||||
AttachingBoneName "Bip01"
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||||
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||||
CollisionType 3
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||||
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||||
SphereDataCount 1
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||||
Group SphereData00
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||||
{
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||||
Radius 110.000000
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||||
Position 0.000000 0.000000 100.000000
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||||
}
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||||
}
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}
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18
gamefiles/data/monster/milgyo_monster1/motlist.txt
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gamefiles/data/monster/milgyo_monster1/motlist.txt
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@ -0,0 +1,18 @@
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 25
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GENERAL WAIT2 00_2.msa 10
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 50
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GENERAL FRONT_DEAD1 31_1.msa 50
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 50
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GENERAL BACK_DEAD1 37_1.msa 50
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