Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/milgyo_nahan2/00.msa
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4
gamefiles/data/monster/milgyo_nahan2/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/00.gr2"
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MotionDuration 1.000000
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6
gamefiles/data/monster/milgyo_nahan2/03.msa
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6
gamefiles/data/monster/milgyo_nahan2/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/03.gr2"
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MotionDuration 0.766667
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Accumulation 0.00 -287.37 0.00
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39
gamefiles/data/monster/milgyo_nahan2/20.msa
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gamefiles/data/monster/milgyo_nahan2/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/20.gr2"
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MotionDuration 1.000000
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.274939
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AttackingEndTime 0.374696
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AttackingBone "equip_Box"
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WeaponLength 151.000000
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List HitPosition
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{
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0.274939 -64.019928 -90.087082 124.515877 -204.570084 -54.424225 164.949448
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0.283272 -35.645119 -104.439926 108.145699 -180.117966 -145.992462 120.694603
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0.291606 -9.620459 -106.615822 93.538437 -113.165276 -215.809952 81.292587
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0.299939 14.601336 -99.757385 81.842789 -13.187271 -242.664764 41.837399
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0.308272 34.926712 -82.372513 74.223030 101.270821 -199.549225 6.130950
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0.316606 42.188240 -56.650536 72.527695 166.575851 -75.582542 -10.393935
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0.324939 38.303905 -40.829124 73.892487 151.496246 19.718374 -5.591575
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0.333272 35.275990 -34.880188 74.586601 126.965385 54.967327 -4.633552
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0.341606 38.224258 -32.908985 73.555977 130.138733 49.764099 -13.006751
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0.349939 46.513454 -32.456760 71.569290 156.324539 18.462057 -18.679808
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0.358272 53.758415 -32.356930 70.343552 176.035339 -9.376056 -15.170051
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0.366606 59.274509 -32.478909 69.726471 188.563446 -29.706350 -8.209754
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}
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}
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}
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54
gamefiles/data/monster/milgyo_nahan2/20_1.msa
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gamefiles/data/monster/milgyo_nahan2/20_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/20_1.gr2"
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MotionDuration 1.666667
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Group AttackingData
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{
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.551500
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AttackingEndTime 0.774534
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AttackingBone "equip_Box"
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WeaponLength 151.000000
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List HitPosition
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{
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0.551500 -96.825279 35.380039 168.607285 -101.587433 182.705551 200.956940
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0.559834 -102.600319 23.860134 165.946762 -134.476395 166.409393 204.090317
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0.568167 -106.453667 12.178508 161.999817 -164.029602 145.321228 203.860352
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0.576500 -107.190331 2.312039 159.055954 -182.895920 124.993729 203.627075
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0.584834 -105.991699 -7.365061 156.242081 -194.638687 107.441544 198.161057
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0.593167 -104.079399 -18.847219 148.317032 -208.116333 86.572960 177.608780
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0.601500 -99.481659 -34.230160 132.748718 -221.714355 54.097092 135.895782
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0.609834 -86.718620 -57.957699 115.537102 -226.474747 -8.464885 86.925560
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0.618167 -58.978111 -88.574799 106.517998 -197.889297 -109.821976 52.849308
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0.626500 -18.478325 -113.397453 121.149323 -124.360481 -213.196777 83.104263
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0.634834 14.358722 -114.806702 146.572464 -53.021309 -249.718597 153.827225
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0.643167 42.316658 -100.686180 159.951660 28.099596 -243.276016 206.536331
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0.651500 70.238083 -73.985878 154.845139 141.761612 -195.269943 209.034439
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0.659834 84.028496 -45.505775 139.723297 217.973190 -112.367104 159.177505
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0.668167 86.530113 -28.452938 130.500427 235.234970 -52.281414 121.641006
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0.676500 87.320084 -23.351011 129.141113 237.346481 -33.991421 116.582855
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0.684834 88.569412 -23.956549 131.742340 238.979523 -36.870941 128.457733
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0.693167 89.337181 -22.949059 132.825333 239.970078 -33.171116 132.742615
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0.701500 89.615898 -20.377890 132.317764 240.551743 -23.004879 129.295151
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0.709834 89.458954 -17.271378 130.993835 240.013458 -10.367518 121.685478
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0.718167 89.409492 -15.511783 130.549164 239.351303 -2.961529 117.899269
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0.726500 89.641151 -15.104461 131.079010 239.432266 -0.855432 118.430367
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0.734834 90.101089 -15.717188 132.325043 240.194153 -2.707429 122.136375
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0.743167 90.462677 -16.386345 133.349457 240.771652 -4.642724 124.969795
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0.751500 90.714256 -17.055885 134.085175 241.155258 -6.416050 126.654419
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0.759834 90.884827 -17.787411 134.589417 241.419052 -8.282071 127.511528
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0.768167 91.073853 -18.815804 135.129913 241.763321 -11.311830 129.017639
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}
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}
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}
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4
gamefiles/data/monster/milgyo_nahan2/30.msa
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4
gamefiles/data/monster/milgyo_nahan2/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/30.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_nahan2/30_1.msa
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4
gamefiles/data/monster/milgyo_nahan2/30_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/30_1.gr2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/milgyo_nahan2/31.msa
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gamefiles/data/monster/milgyo_nahan2/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/31.gr2"
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MotionDuration 1.733333
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4
gamefiles/data/monster/milgyo_nahan2/31_1.msa
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4
gamefiles/data/monster/milgyo_nahan2/31_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/31_1.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_nahan2/32.msa
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4
gamefiles/data/monster/milgyo_nahan2/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/32.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_nahan2/33.msa
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gamefiles/data/monster/milgyo_nahan2/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/33.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/milgyo_nahan2/34.msa
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4
gamefiles/data/monster/milgyo_nahan2/34.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/34.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_nahan2/34_1.msa
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4
gamefiles/data/monster/milgyo_nahan2/34_1.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/34_1.gr2"
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MotionDuration 0.833333
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4
gamefiles/data/monster/milgyo_nahan2/35.msa
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4
gamefiles/data/monster/milgyo_nahan2/35.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/35.gr2"
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MotionDuration 1.066667
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4
gamefiles/data/monster/milgyo_nahan2/36.msa
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4
gamefiles/data/monster/milgyo_nahan2/36.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/36.gr2"
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MotionDuration 1.500000
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4
gamefiles/data/monster/milgyo_nahan2/37.msa
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4
gamefiles/data/monster/milgyo_nahan2/37.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/37.gr2"
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MotionDuration 1.000000
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4
gamefiles/data/monster/milgyo_nahan2/37_1.msa
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4
gamefiles/data/monster/milgyo_nahan2/37_1.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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||||
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MotionFileName "d:/ymir work/monster/milgyo_nahan2/37_1.gr2"
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MotionDuration 1.000000
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49
gamefiles/data/monster/milgyo_nahan2/milgyo_nahan2.msm
Normal file
49
gamefiles/data/monster/milgyo_nahan2/milgyo_nahan2.msm
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@ -0,0 +1,49 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:\ymir work\monster\milgyo_nahan2\milgyo_nahan2.gr2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 60.000000
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Position 0.000000 0.000000 100.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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Position 0.000000 0.000000 100.000000
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}
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||||
}
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}
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16
gamefiles/data/monster/milgyo_nahan2/motlist.txt
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gamefiles/data/monster/milgyo_nahan2/motlist.txt
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@ -0,0 +1,16 @@
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 50
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GENERAL FRONT_DEAD1 31_1.msa 50
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 50
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GENERAL BACK_DEAD1 37_1.msa 50
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