Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/naga_archer/back_damage00.msa
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gamefiles/data/monster/naga_archer/back_damage00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\back_damage00.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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gamefiles/data/monster/naga_archer/back_damage01.msa
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gamefiles/data/monster/naga_archer/back_damage01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\back_damage01.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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gamefiles/data/monster/naga_archer/back_dead.msa
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gamefiles/data/monster/naga_archer/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\back_dead.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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gamefiles/data/monster/naga_archer/back_knockdown.msa
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gamefiles/data/monster/naga_archer/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\back_knockdown.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/naga_archer/back_standup.msa
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gamefiles/data/monster/naga_archer/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\back_standup.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/naga_archer/front_damage00.msa
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gamefiles/data/monster/naga_archer/front_damage00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\front_damage00.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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gamefiles/data/monster/naga_archer/front_damage01.msa
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gamefiles/data/monster/naga_archer/front_damage01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\front_damage01.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/naga_archer/front_dead.msa
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gamefiles/data/monster/naga_archer/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\front_dead.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/naga_archer/front_knockdown.msa
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gamefiles/data/monster/naga_archer/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\front_knockdown.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/naga_archer/front_standup.msa
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gamefiles/data/monster/naga_archer/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\front_standup.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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15
gamefiles/data/monster/naga_archer/motlist.txt
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gamefiles/data/monster/naga_archer/motlist.txt
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GENERAL WAIT wait00.msa 70
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GENERAL WAIT1 wait01.msa 30
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack00.msa 50
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GENERAL NORMAL_ATTACK1 normal_attack01.msa 50
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GENERAL FRONT_DAMAGE front_damage00.msa 50
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GENERAL FRONT_DAMAGE1 front_damage01.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage00.msa 50
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GENERAL BACK_DAMAGE1 back_damage01.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP back_standup.msa 100
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GENERAL BACK_DEAD back_dead.msa 100
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gamefiles/data/monster/naga_archer/normal_attack00.msa
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gamefiles/data/monster/naga_archer/normal_attack00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\normal_attack00.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.557178
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FlyFileName "d:/ymir work/effect/monster/skeleton_magician_20_2_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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gamefiles/data/monster/naga_archer/normal_attack01.msa
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gamefiles/data/monster/naga_archer/normal_attack01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\normal_attack01.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.554745
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FlyFileName "d:/ymir work/effect/monster/skeleton_magician_20_2_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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}
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5
gamefiles/data/monster/naga_archer/run.msa
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gamefiles/data/monster/naga_archer/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\run.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 -599.9999 0.0000
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5
gamefiles/data/monster/naga_archer/wait00.msa
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gamefiles/data/monster/naga_archer/wait00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\wait00.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/naga_archer/wait01.msa
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gamefiles/data/monster/naga_archer/wait01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\naga_archer\wait01.GR2"
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MotionDuration 2.6667
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Accumulation 0.0000 0.0000 0.0000
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