Refactored directory structure, added game files from TMP
This commit is contained in:
6
gamefiles/data/monster/nersluck_1/00.msa
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6
gamefiles/data/monster/nersluck_1/00.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\00.GR2"
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MotionDuration 2.666667
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/00_1.msa
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gamefiles/data/monster/nersluck_1/00_1.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\00_1.GR2"
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MotionDuration 2.666667
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/00_2.msa
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gamefiles/data/monster/nersluck_1/00_2.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\00_2.GR2"
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MotionDuration 2.500000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/03.msa
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gamefiles/data/monster/nersluck_1/03.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\03.GR2"
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MotionDuration 0.733333
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Accumulation 0.00 -610.64 0.00
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42
gamefiles/data/monster/nersluck_1/20.msa
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gamefiles/data/monster/nersluck_1/20.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\20.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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Group AttackingData
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{
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AttackType 0
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HittingType 0
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StiffenTime 0.000000
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InvisibleTime 0.000000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 0
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.704380
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AttackingEndTime 0.806569
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AttackingBone "equip_right"
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WeaponLength 200.000000
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List HitPosition
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{
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0.704380 -44.199245 -313.403748 244.707993 -76.248230 -400.724823 421.755554
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0.712713 -19.657354 -310.903961 202.509888 -19.406963 -438.183716 356.773712
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0.721046 -7.579474 -304.068970 176.297668 16.650335 -450.819458 310.000916
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0.729380 -0.563545 -294.440918 153.145508 46.010361 -454.367554 263.843781
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0.737713 1.191892 -282.877380 132.917145 66.867744 -451.071655 218.916748
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0.746046 -2.303677 -269.869354 115.556801 78.054321 -442.833435 175.754730
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0.754380 -10.044373 -256.029724 101.371933 79.800529 -431.344666 135.883453
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0.762713 -16.968491 -244.254852 91.255081 77.863213 -419.822266 104.753937
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0.771046 -21.625032 -235.674698 84.345428 75.219910 -410.654419 82.848557
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0.779380 -23.517788 -230.743759 79.729645 73.499649 -405.334900 69.523102
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0.787713 -22.350183 -229.678116 76.828362 73.636841 -404.681244 64.220665
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0.796046 -17.954277 -232.531036 75.474480 75.918648 -408.911469 66.716118
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0.804380 -12.620266 -237.289993 75.235985 79.016678 -415.047852 73.229507
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}
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}
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}
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42
gamefiles/data/monster/nersluck_1/20_1.msa
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gamefiles/data/monster/nersluck_1/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\20_1.GR2"
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MotionDuration 1.833333
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Accumulation 0.00 0.00 0.00
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Group AttackingData
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{
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AttackType 0
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HittingType 0
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StiffenTime 0.000000
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InvisibleTime 0.000000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 0
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.869830
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AttackingEndTime 0.976886
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AttackingBone "equip_right"
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WeaponLength 200.000000
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List HitPosition
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{
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0.869830 -149.603607 -244.181931 130.682159 -338.371460 -182.968475 155.501938
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0.878163 -91.803894 -275.863983 127.331619 -287.109344 -304.871399 159.099976
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0.886496 -36.569000 -288.416107 122.273315 -203.543320 -392.609772 157.698318
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0.894830 21.400026 -286.795502 116.456551 -88.128242 -450.722534 150.072693
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0.903163 70.841980 -272.482727 109.748543 28.473305 -466.278809 135.171249
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0.911496 108.863174 -249.986160 101.297630 131.089264 -448.329285 113.956802
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0.919830 134.517502 -223.430176 90.480499 211.809906 -407.848114 86.603394
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0.928163 151.227066 -199.548157 82.725861 270.231293 -359.526794 67.090698
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0.936496 162.605164 -180.597000 78.491684 311.166534 -313.061188 58.940887
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0.944830 171.177017 -166.558395 77.030319 339.947540 -272.820557 62.041138
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0.953163 178.245728 -155.376297 77.117004 361.018402 -236.450073 72.518272
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0.961496 183.872726 -145.075378 77.536285 376.076599 -199.825928 85.280449
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0.969830 188.422729 -135.833466 78.456718 385.236023 -163.735016 100.489471
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}
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}
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}
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6
gamefiles/data/monster/nersluck_1/30.msa
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gamefiles/data/monster/nersluck_1/30.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\30.GR2"
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MotionDuration 0.500000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/31.msa
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gamefiles/data/monster/nersluck_1/31.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\31.GR2"
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MotionDuration 2.000000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/32.msa
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gamefiles/data/monster/nersluck_1/32.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\32.GR2"
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MotionDuration 1.166667
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/33.msa
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gamefiles/data/monster/nersluck_1/33.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\33.GR2"
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MotionDuration 2.133333
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/34.msa
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gamefiles/data/monster/nersluck_1/34.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\34.GR2"
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MotionDuration 0.500000
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/35.msa
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gamefiles/data/monster/nersluck_1/35.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\35.GR2"
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MotionDuration 1.333333
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/36.msa
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gamefiles/data/monster/nersluck_1/36.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\36.GR2"
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MotionDuration 1.933333
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Accumulation 0.00 0.00 0.00
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6
gamefiles/data/monster/nersluck_1/37.msa
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gamefiles/data/monster/nersluck_1/37.msa
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ScriptType MotionData
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MotionFileName "D:\ymir work\monster2\nersluck_1\37.GR2"
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MotionDuration 1.833333
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Accumulation 0.00 0.00 0.00
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14
gamefiles/data/monster/nersluck_1/motlist.txt
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gamefiles/data/monster/nersluck_1/motlist.txt
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GENERAL WAIT 00.msa 60
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GENERAL WAIT1 00_1.msa 30
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GENERAL WAIT1 00_2.msa 10
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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