Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/orc_lord/00.msa
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5
gamefiles/data/monster/orc_lord/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\00.GR2"
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MotionDuration 2.666667
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6
gamefiles/data/monster/orc_lord/03.msa
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6
gamefiles/data/monster/orc_lord/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\03.GR2"
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MotionDuration 0.733333
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Accumulation 0.00 -289.97 0.00
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61
gamefiles/data/monster/orc_lord/20.msa
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61
gamefiles/data/monster/orc_lord/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\20.GR2"
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MotionDuration 1.666667
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0.723783 5.493874 -123.087761 69.187622 32.180870 -298.451508 1.104370
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52
gamefiles/data/monster/orc_lord/20_1.msa
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gamefiles/data/monster/orc_lord/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\20_1.GR2"
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MotionDuration 1.666667
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Group AttackingData
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{
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HittingType 1
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InvisibleTime 0.300000
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ExternalForce 0.000000
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 0.515004
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AttackingEndTime 0.721817
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AttackingBone "Box01"
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WeaponLength 190.000000
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List HitPosition
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{
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43
gamefiles/data/monster/orc_lord/24.msa
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gamefiles/data/monster/orc_lord/24.msa
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@ -0,0 +1,43 @@
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ScriptType MotionData
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MotionFileName "D:\YMIR WORK\monster\orc_lord\24.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.855637
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster/orc_lord_24.mse"
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EffectPosition 0.000000 -300.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.863747
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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SphereDataCount 1
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5
gamefiles/data/monster/orc_lord/30.msa
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5
gamefiles/data/monster/orc_lord/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\30.GR2"
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MotionDuration 0.666667
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5
gamefiles/data/monster/orc_lord/30_1.msa
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5
gamefiles/data/monster/orc_lord/30_1.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\32_1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/orc_lord/31.msa
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5
gamefiles/data/monster/orc_lord/31.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\31.GR2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/orc_lord/32.msa
Normal file
5
gamefiles/data/monster/orc_lord/32.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\32.GR2"
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MotionDuration 1.833333
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5
gamefiles/data/monster/orc_lord/33.msa
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5
gamefiles/data/monster/orc_lord/33.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\33.GR2"
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MotionDuration 1.833333
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5
gamefiles/data/monster/orc_lord/34.msa
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5
gamefiles/data/monster/orc_lord/34.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\34.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/orc_lord/34_1.msa
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5
gamefiles/data/monster/orc_lord/34_1.msa
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@ -0,0 +1,5 @@
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||||
ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\34_1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/orc_lord/35.msa
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5
gamefiles/data/monster/orc_lord/35.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\35.GR2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/orc_lord/36.msa
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gamefiles/data/monster/orc_lord/36.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\36.GR2"
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MotionDuration 1.833333
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5
gamefiles/data/monster/orc_lord/37.msa
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gamefiles/data/monster/orc_lord/37.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_lord\37.GR2"
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MotionDuration 2.100000
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15
gamefiles/data/monster/orc_lord/motlist.txt
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15
gamefiles/data/monster/orc_lord/motlist.txt
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@ -0,0 +1,15 @@
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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||||
GENERAL BACK_STANDUP 36.msa 100
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||||
GENERAL BACK_DEAD 37.msa 100
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||||
GENERAL SPECIAL 24.msa 100
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49
gamefiles/data/monster/orc_lord/orc_lord.msm
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gamefiles/data/monster/orc_lord/orc_lord.msm
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@ -0,0 +1,49 @@
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster\orc_lord\orc_lord.GR2"
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|
Reference in New Issue
Block a user