Refactored directory structure, added game files from TMP
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2
gamefiles/data/monster/rabbit/motlist.txt
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2
gamefiles/data/monster/rabbit/motlist.txt
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GENERAL WAIT wait00.msa 75
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GENERAL WAIT1 wait01.msa 25
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49
gamefiles/data/monster/rabbit/rabbit.msm
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gamefiles/data/monster/rabbit/rabbit.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\npc\rabbit\rabbit.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 120.000000
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Position 0.000000 0.000000 -70.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 130.000000
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Position 0.000000 0.000000 -70.000000
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}
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}
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}
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5
gamefiles/data/monster/rabbit/wait00.msa
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5
gamefiles/data/monster/rabbit/wait00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\rabbit\wait00.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/rabbit/wait01.msa
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5
gamefiles/data/monster/rabbit/wait01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\rabbit\wait01.GR2"
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MotionDuration 2.000000
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