Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/red_dragon/00.msa
Normal file
5
gamefiles/data/monster/red_dragon/00.msa
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon\00.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/red_dragon/00_1.msa
Normal file
5
gamefiles/data/monster/red_dragon/00_1.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon\00_1.GR2"
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MotionDuration 5.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/red_dragon/03.msa
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5
gamefiles/data/monster/red_dragon/03.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\red_dragon2\03.GR2"
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MotionDuration 1.0667
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Accumulation 0.0000 -539.6833 0.0000
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44
gamefiles/data/monster/red_dragon/20.msa
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44
gamefiles/data/monster/red_dragon/20.msa
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@ -0,0 +1,44 @@
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon2\20.GR2"
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MotionDuration 1.500000
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Accumulation 0.00 0.00 0.00
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Group AttackingData
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{
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AttackType 1
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.000000
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ExternalForce 0.000000
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HitLimitCount 0
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MotionType 1
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HitDataCount 1
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Group HitData00
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{
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AttackingStartTime 1.017032
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AttackingEndTime 1.133820
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AttackingBone "Bip01 R Finger2Nub"
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WeaponLength 200.000000
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List HitPosition
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{
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1.017032 -322.887238 -171.951508 360.058899 -488.614136 -130.882645 255.905457
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1.025365 -306.553955 -227.913467 329.108856 -467.606201 -195.054138 215.173645
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1.033698 -270.215179 -288.714447 284.483521 -425.821503 -263.203644 161.456802
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1.042032 -216.021988 -335.978760 233.812424 -366.626129 -316.410217 103.676445
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1.050365 -151.335617 -362.993866 183.110580 -297.897736 -348.157379 47.836834
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1.058698 -82.631348 -369.184418 135.164581 -226.313828 -358.135803 -3.519317
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1.067032 -16.811056 -356.155884 92.756317 -159.101791 -348.434418 -47.577190
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1.075365 37.087105 -330.409149 60.355045 -105.702744 -327.265167 -79.648140
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1.083698 78.177750 -300.223450 37.440788 -66.103706 -304.526581 -100.994293
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1.092032 108.535210 -271.277557 22.114693 -36.945499 -286.487457 -114.279877
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1.100365 131.032608 -244.754532 11.605751 -14.467132 -273.735413 -122.511353
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1.108698 147.552246 -217.645813 2.964424 3.454880 -262.227722 -128.367477
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1.117032 158.818146 -190.222809 -3.995304 18.126143 -251.903961 -132.057724
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1.125365 165.525085 -162.587860 -9.233753 30.688459 -242.235153 -133.616440
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1.133698 168.975830 -137.753372 -12.462967 41.670139 -233.174942 -133.651855
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}
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}
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}
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68
gamefiles/data/monster/red_dragon/24.msa
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68
gamefiles/data/monster/red_dragon/24.msa
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@ -0,0 +1,68 @@
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon\24.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.238443
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/blue_dragon/water_breathe01.mse"
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EffectPosition 0.000000 -30.000000 -50.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.296837
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 800.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.282238
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/blue_dragon/water_breathe01_d.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.000000
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/blue_dragon/water_breathe01_making.mse"
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EffectPosition 0.000000 -10.000000 -50.000000
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}
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}
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53
gamefiles/data/monster/red_dragon/25.msa
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53
gamefiles/data/monster/red_dragon/25.msa
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@ -0,0 +1,53 @@
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon\25.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.861314
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 1200.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.841849
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/red_dragon/water_tornado1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 2
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StartingTime 0.827251
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DuringTime 0.100000
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Power 100
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AffectingRange 5000
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}
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}
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65
gamefiles/data/monster/red_dragon/26.msa
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65
gamefiles/data/monster/red_dragon/26.msa
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@ -0,0 +1,65 @@
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ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon\26.GR2"
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MotionDuration 1.6667
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.527170
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/blue_dragon/water_impact01.mse"
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EffectPosition 0.000000 -100.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.587997
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DuringTime 0.200000
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EnableHitProcess 1
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 2000.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group Event02
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{
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MotionEventType 2
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||||
StartingTime 0.600162
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DuringTime 0.300000
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Power 700
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AffectingRange 5000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.583942
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/blue_dragon/water_impact02.mse"
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EffectPosition 0.000000 -70.000000 0.000000
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}
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}
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80
gamefiles/data/monster/red_dragon/27.msa
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80
gamefiles/data/monster/red_dragon/27.msa
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@ -0,0 +1,80 @@
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||||
ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon\27.GR2"
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MotionDuration 4.0000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 5
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Group Event00
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{
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MotionEventType 1
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StartingTime 1.771290
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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||||
FollowingEnable 1
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||||
EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe01.mse"
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||||
EffectPosition 0.000000 -30.000000 -50.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 1.518248
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe01.mse"
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EffectPosition 0.000000 -30.000000 -50.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 1.644769
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe01.mse"
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EffectPosition 0.000000 -30.000000 -50.000000
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}
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Group Event03
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{
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MotionEventType 4
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StartingTime 2.121655
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 450.000000
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Position 0.000000 -700.000000 0.000000
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}
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}
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Group Event04
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{
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MotionEventType 1
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StartingTime 1.518248
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe05.mse"
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EffectPosition 0.000000 -30.000000 -50.000000
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}
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}
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122
gamefiles/data/monster/red_dragon/28.msa
Normal file
122
gamefiles/data/monster/red_dragon/28.msa
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@ -0,0 +1,122 @@
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||||
ScriptType MotionData
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MotionFileName "d:\ymir work\monster2\red_dragon\28.GR2"
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MotionDuration 3.6667
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||||
Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 6
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.905110
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe02.mse"
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||||
EffectPosition 0.000000 0.000000 -50.000000
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||||
}
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||||
Group Event01
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||||
{
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MotionEventType 4
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StartingTime 1.708029
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 400.000000
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Position 0.000000 -800.000000 0.000000
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}
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}
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||||
Group Event02
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{
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MotionEventType 4
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||||
StartingTime 1.503650
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DuringTime 0.200000
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||||
EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 500.000000 -600.000000 0.000000
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||||
}
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}
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Group Event03
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{
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MotionEventType 4
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||||
StartingTime 1.912409
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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{
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Radius 300.000000
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Position -500.000000 -600.000000 0.000000
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}
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}
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||||
{
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MotionEventType 1
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StartingTime 0.905110
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IndependentFlag 0
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||||
AttachingEnable 1
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AttachingBoneName "Bip01 Head"
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FollowingEnable 1
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||||
EffectFileName "d:/ymir work/monster2/ch_water_dragon/water_breathe05.mse"
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||||
EffectPosition 0.000000 -30.000000 -50.000000
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||||
}
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||||
Group Event05
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||||
{
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||||
MotionEventType 4
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||||
StartingTime 2.116788
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DuringTime 0.200000
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||||
EnableHitProcess 0
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|
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 400.000000
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Position 0.000000 -200.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/red_dragon/31.msa
Normal file
5
gamefiles/data/monster/red_dragon/31.msa
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ScriptType MotionData
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||||
MotionFileName "d:\ymir work\monster2\red_dragon\31.GR2"
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||||
MotionDuration 2.2667
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||||
Accumulation 0.0000 0.0000 0.0000
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10
gamefiles/data/monster/red_dragon/motlist.txt
Normal file
10
gamefiles/data/monster/red_dragon/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 100
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GENERAL SPECIAL 24.msa 100
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GENERAL SPECIAL1 25.msa 100
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GENERAL SPECIAL2 26.msa 100
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||||
GENERAL SPECIAL3 27.msa 100
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||||
GENERAL SPECIAL4 28.msa 100
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||||
GENERAL FRONT_DEAD 31.msa 100
|
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