Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/scorpionman_bow/00.msa
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gamefiles/data/monster/scorpionman_bow/00.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/00.gr2"
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MotionDuration 1.000000
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gamefiles/data/monster/scorpionman_bow/00_1.msa
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gamefiles/data/monster/scorpionman_bow/00_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/00_1.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/scorpionman_bow/03.msa
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gamefiles/data/monster/scorpionman_bow/03.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/03.gr2"
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MotionDuration 0.733333
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Accumulation 0.00 -343.52 0.00
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gamefiles/data/monster/scorpionman_bow/20.msa
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gamefiles/data/monster/scorpionman_bow/20.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/20.gr2"
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MotionDuration 2.000000
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gamefiles/data/monster/scorpionman_bow/30.msa
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gamefiles/data/monster/scorpionman_bow/30.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/30.gr2"
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MotionDuration 0.833333
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gamefiles/data/monster/scorpionman_bow/30_1.msa
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gamefiles/data/monster/scorpionman_bow/30_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/30_1.gr2"
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MotionDuration 0.833333
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gamefiles/data/monster/scorpionman_bow/31.msa
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gamefiles/data/monster/scorpionman_bow/31.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/31.gr2"
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MotionDuration 1.666667
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gamefiles/data/monster/scorpionman_bow/31_1.msa
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gamefiles/data/monster/scorpionman_bow/31_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/31_1.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/scorpionman_bow/31_2.msa
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gamefiles/data/monster/scorpionman_bow/31_2.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/31_2.gr2"
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MotionDuration 1.333333
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4
gamefiles/data/monster/scorpionman_bow/32.msa
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gamefiles/data/monster/scorpionman_bow/32.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/32.gr2"
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MotionDuration 1.266667
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gamefiles/data/monster/scorpionman_bow/33.msa
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gamefiles/data/monster/scorpionman_bow/33.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/33.gr2"
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MotionDuration 1.166667
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gamefiles/data/monster/scorpionman_bow/34.msa
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gamefiles/data/monster/scorpionman_bow/34.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/34.gr2"
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MotionDuration 0.833333
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gamefiles/data/monster/scorpionman_bow/34_1.msa
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gamefiles/data/monster/scorpionman_bow/34_1.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/34_1.gr2"
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MotionDuration 0.833333
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gamefiles/data/monster/scorpionman_bow/37.msa
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gamefiles/data/monster/scorpionman_bow/37.msa
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster2/scorpionman_bow/37.gr2"
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MotionDuration 1.500000
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gamefiles/data/monster/scorpionman_bow/motlist.txt
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gamefiles/data/monster/scorpionman_bow/motlist.txt
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 35
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 100
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 34
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GENERAL FRONT_DEAD1 31_1.msa 33
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GENERAL FRONT_DEAD2 31_2.msa 33
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_DEAD 37.msa 100
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44
gamefiles/data/monster/scorpionman_bow/scorpionman_bow.msm
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gamefiles/data/monster/scorpionman_bow/scorpionman_bow.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\scorpionman_bow\scorpionman_bow.GR2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 110.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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