Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/skeleton_general/00.msa
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gamefiles/data/monster/skeleton_general/00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\00.GR2"
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MotionDuration 1.000000
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gamefiles/data/monster/skeleton_general/03.msa
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gamefiles/data/monster/skeleton_general/03.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\03.GR2"
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MotionDuration 0.733333
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Accumulation 0.00 -307.60 0.00
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gamefiles/data/monster/skeleton_general/20.msa
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gamefiles/data/monster/skeleton_general/20.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\20.GR2"
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MotionDuration 1.000000
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gamefiles/data/monster/skeleton_general/20_1.msa
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gamefiles/data/monster/skeleton_general/20_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\20_1.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/skeleton_general/30.msa
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gamefiles/data/monster/skeleton_general/30.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\30.GR2"
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MotionDuration 0.833333
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gamefiles/data/monster/skeleton_general/30_1.msa
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gamefiles/data/monster/skeleton_general/30_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\30_1.GR2"
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MotionDuration 0.833333
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gamefiles/data/monster/skeleton_general/31.msa
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gamefiles/data/monster/skeleton_general/31.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\31.GR2"
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MotionDuration 2.166667
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5
gamefiles/data/monster/skeleton_general/32.msa
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gamefiles/data/monster/skeleton_general/32.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\32.GR2"
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MotionDuration 1.066667
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gamefiles/data/monster/skeleton_general/33.msa
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gamefiles/data/monster/skeleton_general/33.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\33.GR2"
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MotionDuration 1.166667
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gamefiles/data/monster/skeleton_general/34.msa
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gamefiles/data/monster/skeleton_general/34.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\34.GR2"
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MotionDuration 0.833333
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gamefiles/data/monster/skeleton_general/34_1.msa
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gamefiles/data/monster/skeleton_general/34_1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\34_1.GR2"
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MotionDuration 0.833333
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gamefiles/data/monster/skeleton_general/35.msa
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gamefiles/data/monster/skeleton_general/35.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\35.GR2"
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MotionDuration 1.066667
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gamefiles/data/monster/skeleton_general/36.msa
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gamefiles/data/monster/skeleton_general/36.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\36.GR2"
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MotionDuration 1.166667
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5
gamefiles/data/monster/skeleton_general/37.msa
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gamefiles/data/monster/skeleton_general/37.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\skeleton_general\37.GR2"
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MotionDuration 2.166667
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gamefiles/data/monster/skeleton_general/motlist.txt
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gamefiles/data/monster/skeleton_general/motlist.txt
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 100
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 100
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gamefiles/data/monster/skeleton_general/skeleton_general.msm
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gamefiles/data/monster/skeleton_general/skeleton_general.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster\skeleton_general\skeleton_general.GR2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 73.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 98.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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