Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/skeleton_god/00.msa
Normal file
4
gamefiles/data/monster/skeleton_god/00.msa
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@ -0,0 +1,4 @@
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ScriptType MotionData
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4
gamefiles/data/monster/skeleton_god/00_1.msa
Normal file
4
gamefiles/data/monster/skeleton_god/00_1.msa
Normal file
@ -0,0 +1,4 @@
|
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ScriptType MotionData
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6
gamefiles/data/monster/skeleton_god/03.msa
Normal file
6
gamefiles/data/monster/skeleton_god/03.msa
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@ -0,0 +1,6 @@
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ScriptType MotionData
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46
gamefiles/data/monster/skeleton_god/20.msa
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46
gamefiles/data/monster/skeleton_god/20.msa
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@ -0,0 +1,46 @@
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84
gamefiles/data/monster/skeleton_god/20_1.msa
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84
gamefiles/data/monster/skeleton_god/20_1.msa
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ScriptType MotionData
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111
gamefiles/data/monster/skeleton_god/24.msa
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111
gamefiles/data/monster/skeleton_god/24.msa
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ScriptType MotionData
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43
gamefiles/data/monster/skeleton_god/25.msa
Normal file
43
gamefiles/data/monster/skeleton_god/25.msa
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|
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ScriptType MotionData
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4
gamefiles/data/monster/skeleton_god/30.msa
Normal file
4
gamefiles/data/monster/skeleton_god/30.msa
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ScriptType MotionData
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4
gamefiles/data/monster/skeleton_god/30_1.msa
Normal file
4
gamefiles/data/monster/skeleton_god/30_1.msa
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ScriptType MotionData
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4
gamefiles/data/monster/skeleton_god/31.msa
Normal file
4
gamefiles/data/monster/skeleton_god/31.msa
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|
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ScriptType MotionData
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|
4
gamefiles/data/monster/skeleton_god/32.msa
Normal file
4
gamefiles/data/monster/skeleton_god/32.msa
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|
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ScriptType MotionData
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|
4
gamefiles/data/monster/skeleton_god/33.msa
Normal file
4
gamefiles/data/monster/skeleton_god/33.msa
Normal file
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ScriptType MotionData
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4
gamefiles/data/monster/skeleton_god/34.msa
Normal file
4
gamefiles/data/monster/skeleton_god/34.msa
Normal file
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ScriptType MotionData
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4
gamefiles/data/monster/skeleton_god/34_1.msa
Normal file
4
gamefiles/data/monster/skeleton_god/34_1.msa
Normal file
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ScriptType MotionData
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|
4
gamefiles/data/monster/skeleton_god/35.msa
Normal file
4
gamefiles/data/monster/skeleton_god/35.msa
Normal file
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ScriptType MotionData
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|
4
gamefiles/data/monster/skeleton_god/36.msa
Normal file
4
gamefiles/data/monster/skeleton_god/36.msa
Normal file
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ScriptType MotionData
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|
4
gamefiles/data/monster/skeleton_god/37.msa
Normal file
4
gamefiles/data/monster/skeleton_god/37.msa
Normal file
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ScriptType MotionData
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|
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|
17
gamefiles/data/monster/skeleton_god/motlist.txt
Normal file
17
gamefiles/data/monster/skeleton_god/motlist.txt
Normal file
@ -0,0 +1,17 @@
|
||||
GENERAL WAIT 00.msa 65
|
||||
GENERAL WAIT1 00_1.msa 35
|
||||
GENERAL RUN 03.msa 100
|
||||
GENERAL NORMAL_ATTACK 20.msa 50
|
||||
GENERAL NORMAL_ATTACK1 20_1.msa 50
|
||||
GENERAL FRONT_DAMAGE 30.msa 100
|
||||
GENERAL FRONT_DAMAGE1 30_1.msa 100
|
||||
GENERAL FRONT_DEAD 31.msa 100
|
||||
GENERAL FRONT_KNOCKDOWN 32.msa 100
|
||||
GENERAL FRONT_STANDUP 33.msa 100
|
||||
GENERAL BACK_DAMAGE 34.msa 100
|
||||
GENERAL BACK_DAMAGE1 34_1.msa 100
|
||||
GENERAL BACK_KNOCKDOWN 35.msa 100
|
||||
GENERAL BACK_STANDUP 36.msa 100
|
||||
GENERAL BACK_DEAD 37.msa 100
|
||||
GENERAL SPECIAL 24.msa 100
|
||||
GENERAL SPECIAL1 25.msa 100
|
44
gamefiles/data/monster/skeleton_god/skeleton_god.msm
Normal file
44
gamefiles/data/monster/skeleton_god/skeleton_god.msm
Normal file
@ -0,0 +1,44 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "D:\Ymir Work\monster\skeleton_god\skeleton_god.GR2"
|
||||
|
||||
Group AttachingData
|
||||
{
|
||||
AttachingDataCount 2
|
||||
|
||||
Group AttachingData00
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 1
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 80.000000
|
||||
Position 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group AttachingData01
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 3
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 110.000000
|
||||
Position 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user