Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/skeleton_king/00.msa
Normal file
4
gamefiles/data/monster/skeleton_king/00.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/00.gr2"
|
||||
MotionDuration 1.000000
|
4
gamefiles/data/monster/skeleton_king/00_1.msa
Normal file
4
gamefiles/data/monster/skeleton_king/00_1.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/00_1.gr2"
|
||||
MotionDuration 1.500000
|
6
gamefiles/data/monster/skeleton_king/03.msa
Normal file
6
gamefiles/data/monster/skeleton_king/03.msa
Normal file
@ -0,0 +1,6 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/03.gr2"
|
||||
MotionDuration 0.733333
|
||||
Accumulation 0.00 -359.82 0.00
|
||||
|
4
gamefiles/data/monster/skeleton_king/20.msa
Normal file
4
gamefiles/data/monster/skeleton_king/20.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/20.gr2"
|
||||
MotionDuration 2.000000
|
5
gamefiles/data/monster/skeleton_king/20_1.msa
Normal file
5
gamefiles/data/monster/skeleton_king/20_1.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/20_1.gr2"
|
||||
MotionDuration 1.666667
|
||||
|
65
gamefiles/data/monster/skeleton_king/24.msa
Normal file
65
gamefiles/data/monster/skeleton_king/24.msa
Normal file
@ -0,0 +1,65 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "D:\YMIR WORK\monster\skeleton_king\20_1.GR2"
|
||||
MotionDuration 1.666667
|
||||
|
||||
Group MotionEventData
|
||||
{
|
||||
MotionEventDataCount 3
|
||||
Group Event00
|
||||
{
|
||||
MotionEventType 1
|
||||
StartingTime 0.770479
|
||||
|
||||
IndependentFlag 0
|
||||
AttachingEnable 0
|
||||
AttachingBoneName "Bip01 HeadNub"
|
||||
FollowingEnable 0
|
||||
EffectFileName "d:/ymir work/effect/monster/skeleton_king_24.mse"
|
||||
EffectPosition 0.000000 -30.000000 0.000000
|
||||
}
|
||||
Group Event01
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.798865
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 150.000000
|
||||
Position 0.000000 -200.000000 0.000000
|
||||
}
|
||||
}
|
||||
Group Event02
|
||||
{
|
||||
MotionEventType 4
|
||||
StartingTime 0.896188
|
||||
DuringTime 0.200000
|
||||
EnableHitProcess 0
|
||||
|
||||
AttackType 0
|
||||
HittingType 2
|
||||
StiffenTime 0.000000
|
||||
InvisibleTime 0.300000
|
||||
ExternalForce 0.000000
|
||||
HitLimitCount 0
|
||||
CollisionType 4
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 150.000000
|
||||
Position 0.000000 -500.000000 0.000000
|
||||
}
|
||||
}
|
||||
}
|
4
gamefiles/data/monster/skeleton_king/31.msa
Normal file
4
gamefiles/data/monster/skeleton_king/31.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/31.gr2"
|
||||
MotionDuration 2.333333
|
4
gamefiles/data/monster/skeleton_king/32.msa
Normal file
4
gamefiles/data/monster/skeleton_king/32.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/32.gr2"
|
||||
MotionDuration 1.500000
|
4
gamefiles/data/monster/skeleton_king/32_1.msa
Normal file
4
gamefiles/data/monster/skeleton_king/32_1.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/32_1.gr2"
|
||||
MotionDuration 1.500000
|
5
gamefiles/data/monster/skeleton_king/33.msa
Normal file
5
gamefiles/data/monster/skeleton_king/33.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/33.gr2"
|
||||
MotionDuration 1.000000
|
||||
|
5
gamefiles/data/monster/skeleton_king/33_1.msa
Normal file
5
gamefiles/data/monster/skeleton_king/33_1.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/33_1.gr2"
|
||||
MotionDuration 1.166667
|
||||
|
4
gamefiles/data/monster/skeleton_king/34.msa
Normal file
4
gamefiles/data/monster/skeleton_king/34.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/34.gr2"
|
||||
MotionDuration 0.833333
|
4
gamefiles/data/monster/skeleton_king/34_1.msa
Normal file
4
gamefiles/data/monster/skeleton_king/34_1.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/34_1.gr2"
|
||||
MotionDuration 0.833333
|
4
gamefiles/data/monster/skeleton_king/35.msa
Normal file
4
gamefiles/data/monster/skeleton_king/35.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/35.gr2"
|
||||
MotionDuration 1.333333
|
4
gamefiles/data/monster/skeleton_king/36.msa
Normal file
4
gamefiles/data/monster/skeleton_king/36.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/36.gr2"
|
||||
MotionDuration 1.333333
|
4
gamefiles/data/monster/skeleton_king/37.msa
Normal file
4
gamefiles/data/monster/skeleton_king/37.msa
Normal file
@ -0,0 +1,4 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "d:/ymir work/monster/skeleton_king/37.gr2"
|
||||
MotionDuration 1.500000
|
16
gamefiles/data/monster/skeleton_king/motlist.txt
Normal file
16
gamefiles/data/monster/skeleton_king/motlist.txt
Normal file
@ -0,0 +1,16 @@
|
||||
GENERAL WAIT 00.msa 65
|
||||
GENERAL WAIT1 00_1.msa 35
|
||||
GENERAL RUN 03.msa 100
|
||||
GENERAL NORMAL_ATTACK 20.msa 50
|
||||
GENERAL NORMAL_ATTACK1 20_1.msa 50
|
||||
GENERAL FRONT_DEAD 31.msa 100
|
||||
GENERAL FRONT_KNOCKDOWN 32.msa 50
|
||||
GENERAL FRONT_KNOCKDOWN1 32_1.msa 50
|
||||
GENERAL FRONT_STANDUP 33.msa 50
|
||||
GENERAL FRONT_STANDUP1 33_1.msa 50
|
||||
GENERAL BACK_DAMAGE 34.msa 100
|
||||
GENERAL BACK_DAMAGE1 34_1.msa 100
|
||||
GENERAL BACK_KNOCKDOWN 35.msa 100
|
||||
GENERAL BACK_STANDUP 36.msa 100
|
||||
GENERAL BACK_DEAD 37.msa 100
|
||||
GENERAL SPECIAL 24.msa 100
|
44
gamefiles/data/monster/skeleton_king/skeleton_king.msm
Normal file
44
gamefiles/data/monster/skeleton_king/skeleton_king.msm
Normal file
@ -0,0 +1,44 @@
|
||||
ScriptType RaceDataScript
|
||||
|
||||
BaseModelFileName "D:\Ymir Work\monster\skeleton_king\skeleton_king.GR2"
|
||||
|
||||
Group AttachingData
|
||||
{
|
||||
AttachingDataCount 2
|
||||
|
||||
Group AttachingData00
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 1
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 80.000000
|
||||
Position 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group AttachingData01
|
||||
{
|
||||
AttachingDataType 1
|
||||
|
||||
isAttaching 1
|
||||
AttachingModelIndex 0
|
||||
AttachingBoneName "Bip01"
|
||||
|
||||
CollisionType 3
|
||||
|
||||
SphereDataCount 1
|
||||
Group SphereData00
|
||||
{
|
||||
Radius 110.000000
|
||||
Position 0.000000 0.000000 0.000000
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user