Refactored directory structure, added game files from TMP
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1
gamefiles/data/monster/spider_egg/motlist.txt
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1
gamefiles/data/monster/spider_egg/motlist.txt
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GENERAL SPAWN wait.msa 100
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63
gamefiles/data/monster/spider_egg/spider_egg.msm
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gamefiles/data/monster/spider_egg/spider_egg.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\spider_spawn\spider_spawn.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 3
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "dummy01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 65.000000
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Position 0.000000 0.000000 60.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "dummy01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 85.000000
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Position 0.000000 0.000000 60.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "dummy01"
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EffectScriptName "D:\Ymir Work\monster2\spider_spawn\line1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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}
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3
gamefiles/data/monster/spider_egg/wait.msa
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3
gamefiles/data/monster/spider_egg/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\spider_spawn\wait.GR2"
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MotionDuration 1.500000
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