Refactored directory structure, added game files from TMP
This commit is contained in:
12
gamefiles/data/monster/spy1/motlist.txt
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12
gamefiles/data/monster/spy1/motlist.txt
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GENERAL SPAWN wait.msa 100
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GENERAL WAIT wait.msa 100
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GENERAL RUN wait.msa 100
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GENERAL NORMAL_ATTACK wait.msa 100
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GENERAL FRONT_DAMAGE wait.msa 100
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GENERAL FRONT_DEAD wait.msa 100
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GENERAL FRONT_KNOCKDOWN wait.msa 100
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GENERAL FRONT_STANDUP wait.msa 100
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GENERAL BACK_DAMAGE wait.msa 100
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GENERAL BACK_KNOCKDOWN wait.msa 100
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GENERAL BACK_STANDUP wait.msa 100
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GENERAL BACK_DEAD wait.msa 100
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62
gamefiles/data/monster/spy1/spy1.msm
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62
gamefiles/data/monster/spy1/spy1.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\npc\spy1\spy1.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 3
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "spy1"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 50.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "spy1"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 65.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "spy1"
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EffectScriptName "D:\Ymir Work\effect\background\poison1.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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}
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8
gamefiles/data/monster/spy1/wait.msa
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8
gamefiles/data/monster/spy1/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\npc\spy1\wait.GR2"
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MotionDuration 0.666666
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Accumulation 0.00 0.01 0.00
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