Refactored directory structure, added game files from TMP

This commit is contained in:
2023-12-04 21:54:28 +02:00
parent c35f861d97
commit ff3388e795
7726 changed files with 564910 additions and 17 deletions

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\back_damage.GR2"
MotionDuration 0.666666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\back_damage1.GR2"
MotionDuration 0.666666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\back_knockdown.GR2"
MotionDuration 1.000000

View File

@ -0,0 +1,3 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\back_standup.GR2"
MotionDuration 1.000000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\front_damage.GR2"
MotionDuration 0.666666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\front_damage1.GR2"
MotionDuration 0.666666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\front_dead.GR2"
MotionDuration 2.666666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\front_knockdown.GR2"
MotionDuration 1.166666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\front_standup.GR2"
MotionDuration 1.000000

View File

@ -0,0 +1,18 @@
GENERAL WAIT wait.msa 70
GENERAL WAIT1 wait1.msa 20
GENERAL WAIT2 wait2.msa 10
GENERAL RUN run.msa 100
GENERAL NORMAL_ATTACK normal_attack.msa 60
GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
GENERAL SPECIAL special_attack.msa 100
GENERAL FRONT_DAMAGE front_damage.msa 50
GENERAL FRONT_DAMAGE1 front_damage1.msa 50
GENERAL FRONT_DEAD front_dead.msa 100
GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
GENERAL FRONT_STANDUP front_standup.msa 100
GENERAL BACK_DAMAGE back_damage.msa 50
GENERAL BACK_DAMAGE1 back_damage1.msa 50
GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
GENERAL BACK_STANDUP front_standup.msa 100
GENERAL BACK_DEAD front_dead.msa 100
GENERAL WALK walk.msa 100

View File

@ -0,0 +1,31 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\normal_attack.GR2"
MotionDuration 1.500000
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 4
StartingTime 0.638686
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 180.000000
Position 0.000000 -280.000000 0.000000
}
}
}

View File

@ -0,0 +1,31 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\normal_attack1.GR2"
MotionDuration 1.500000
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 4
StartingTime 0.445255
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 180.000000
Position 0.000000 -230.000000 0.000000
}
}
}

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\run.GR2"
MotionDuration 0.733333
Accumulation 0.0000 -456.7000 0.0000

View File

@ -0,0 +1,80 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\special_attack.GR2"
MotionDuration 2.666667
Accumulation 0.00 -219.45 0.00
Group MotionEventData
{
MotionEventDataCount 7
Group Event00
{
MotionEventType 8
StartingTime 0.681265
}
Group Event01
{
MotionEventType 7
StartingTime 0.921330
}
Group Event02
{
MotionEventType 1
StartingTime 0.726683
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/mob_hide2.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 1
StartingTime 0.940795
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster2/mob_blow2.mse"
EffectPosition 0.000000 -130.000000 60.000000
}
Group Event04
{
MotionEventType 4
StartingTime 0.960260
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 300.000000
Position 0.000000 -300.000000 0.000000
}
}
Group Event05
{
MotionEventType 2
StartingTime 0.960260
DuringTime 0.200000
Power 200
AffectingRange 200
}
Group Event06
{
MotionEventType 9
StartingTime 0.817518
}
}

View File

@ -0,0 +1,49 @@
ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\monster2\triton_boss\triton_boss.GR2"
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 80.000000
Position 0.000000 0.000000 0.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 125.000000
Position 0.000000 0.000000 0.000000
}
}
}

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\wait.GR2"
MotionDuration 1.500000

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\wait1.GR2"
MotionDuration 2.666666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\wait2.GR2"
MotionDuration 2.666666

View File

@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\triton_boss\walk.GR2"
MotionDuration 1.000000
Accumulation 0.0000 -249.6000 0.0000