Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/triton_boss/back_damage.msa
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5
gamefiles/data/monster/triton_boss/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\back_damage.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/triton_boss/back_damage1.msa
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5
gamefiles/data/monster/triton_boss/back_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\back_damage1.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/triton_boss/back_knockdown.msa
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5
gamefiles/data/monster/triton_boss/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\back_knockdown.GR2"
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MotionDuration 1.000000
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3
gamefiles/data/monster/triton_boss/back_standup.msa
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3
gamefiles/data/monster/triton_boss/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\back_standup.GR2"
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MotionDuration 1.000000
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5
gamefiles/data/monster/triton_boss/front_damage.msa
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5
gamefiles/data/monster/triton_boss/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\front_damage.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/triton_boss/front_damage1.msa
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5
gamefiles/data/monster/triton_boss/front_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\front_damage1.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/triton_boss/front_dead.msa
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5
gamefiles/data/monster/triton_boss/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\front_dead.GR2"
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MotionDuration 2.666666
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5
gamefiles/data/monster/triton_boss/front_knockdown.msa
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5
gamefiles/data/monster/triton_boss/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\front_knockdown.GR2"
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MotionDuration 1.166666
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5
gamefiles/data/monster/triton_boss/front_standup.msa
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5
gamefiles/data/monster/triton_boss/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\front_standup.GR2"
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MotionDuration 1.000000
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18
gamefiles/data/monster/triton_boss/motlist.txt
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18
gamefiles/data/monster/triton_boss/motlist.txt
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GENERAL WAIT wait.msa 70
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL SPECIAL special_attack.msa 100
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GENERAL FRONT_DAMAGE front_damage.msa 50
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GENERAL FRONT_DAMAGE1 front_damage1.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 50
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GENERAL BACK_DAMAGE1 back_damage1.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/triton_boss/normal_attack.msa
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31
gamefiles/data/monster/triton_boss/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\normal_attack.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.638686
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 180.000000
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Position 0.000000 -280.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/triton_boss/normal_attack1.msa
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gamefiles/data/monster/triton_boss/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\normal_attack1.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.445255
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 180.000000
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Position 0.000000 -230.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/triton_boss/run.msa
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5
gamefiles/data/monster/triton_boss/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\run.GR2"
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MotionDuration 0.733333
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Accumulation 0.0000 -456.7000 0.0000
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80
gamefiles/data/monster/triton_boss/special_attack.msa
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80
gamefiles/data/monster/triton_boss/special_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\special_attack.GR2"
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MotionDuration 2.666667
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Accumulation 0.00 -219.45 0.00
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Group MotionEventData
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{
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MotionEventDataCount 7
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Group Event00
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{
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MotionEventType 8
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StartingTime 0.681265
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}
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Group Event01
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{
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MotionEventType 7
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StartingTime 0.921330
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.726683
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/mob_hide2.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.940795
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/mob_blow2.mse"
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EffectPosition 0.000000 -130.000000 60.000000
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}
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Group Event04
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{
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MotionEventType 4
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StartingTime 0.960260
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 -300.000000 0.000000
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}
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}
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Group Event05
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{
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MotionEventType 2
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StartingTime 0.960260
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DuringTime 0.200000
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Power 200
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AffectingRange 200
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}
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Group Event06
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{
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MotionEventType 9
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StartingTime 0.817518
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}
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}
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49
gamefiles/data/monster/triton_boss/triton_boss.msm
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gamefiles/data/monster/triton_boss/triton_boss.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\triton_boss\triton_boss.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 125.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/triton_boss/wait.msa
Normal file
5
gamefiles/data/monster/triton_boss/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\wait.GR2"
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MotionDuration 1.500000
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5
gamefiles/data/monster/triton_boss/wait1.msa
Normal file
5
gamefiles/data/monster/triton_boss/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\wait1.GR2"
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MotionDuration 2.666666
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5
gamefiles/data/monster/triton_boss/wait2.msa
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5
gamefiles/data/monster/triton_boss/wait2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\wait2.GR2"
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MotionDuration 2.666666
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5
gamefiles/data/monster/triton_boss/walk.msa
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5
gamefiles/data/monster/triton_boss/walk.msa
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@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_boss\walk.GR2"
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MotionDuration 1.000000
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Accumulation 0.0000 -249.6000 0.0000
|
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