Refactored directory structure, added game files from TMP
This commit is contained in:
4
gamefiles/data/monster/triton_magic/back_damage.msa
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4
gamefiles/data/monster/triton_magic/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\back_damage.GR2"
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MotionDuration 0.666666
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5
gamefiles/data/monster/triton_magic/back_knockdown.msa
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gamefiles/data/monster/triton_magic/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\back_knockdown.GR2"
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MotionDuration 1.133333
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6
gamefiles/data/monster/triton_magic/front_damage.msa
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gamefiles/data/monster/triton_magic/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/triton_magic/front_damage.GR2"
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MotionDuration 0.666667
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Accumulation 0.00 0.00 0.00
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5
gamefiles/data/monster/triton_magic/front_dead.msa
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gamefiles/data/monster/triton_magic/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\front_dead.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/triton_magic/front_knockdown.msa
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5
gamefiles/data/monster/triton_magic/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\front_knockdown.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/triton_magic/front_standup.msa
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5
gamefiles/data/monster/triton_magic/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\front_standup.GR2"
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MotionDuration 1.600000
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14
gamefiles/data/monster/triton_magic/motlist.txt
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gamefiles/data/monster/triton_magic/motlist.txt
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GENERAL WAIT wait.msa 80
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GENERAL WAIT1 wait1.msa 20
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL FRONT_DAMAGE back_damage.msa 100
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 100
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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32
gamefiles/data/monster/triton_magic/normal_attack.msa
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gamefiles/data/monster/triton_magic/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/triton_magic/normal_attack.GR2"
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MotionDuration 1.333333
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 2
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.635848
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AttachingEnable 1
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AttachingBoneName "triton_magic_weapon"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.022709
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "triton_magic_weapon"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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54
gamefiles/data/monster/triton_magic/normal_attack1.msa
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gamefiles/data/monster/triton_magic/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/triton_magic/normal_attack1.GR2"
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MotionDuration 1.333333
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.632603
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 6
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StartingTime 0.969992
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.074615
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "triton_magic_weapon"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.561233
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "triton_magic_weapon"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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6
gamefiles/data/monster/triton_magic/run.msa
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gamefiles/data/monster/triton_magic/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\run.GR2"
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MotionDuration 0.733333
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Accumulation 0.00 -289.12 0.00
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49
gamefiles/data/monster/triton_magic/triton_magic.msm
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49
gamefiles/data/monster/triton_magic/triton_magic.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\triton_magic\triton_magic.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 50.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/triton_magic/wait.msa
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5
gamefiles/data/monster/triton_magic/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\wait.GR2"
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MotionDuration 2.000000
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5
gamefiles/data/monster/triton_magic/wait1.msa
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5
gamefiles/data/monster/triton_magic/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\wait1.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/triton_magic/walk.msa
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gamefiles/data/monster/triton_magic/walk.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\triton_magic\walk.GR2"
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MotionDuration 1.000000
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Accumulation 0.00 -200.17 0.00
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