Refactored directory structure, added game files from TMP
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54
gamefiles/data/monster/triton_magic/normal_attack1.msa
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54
gamefiles/data/monster/triton_magic/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:/Ymir Work/monster2/triton_magic/normal_attack1.GR2"
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MotionDuration 1.333333
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 6
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StartingTime 0.632603
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AttachingEnable 1
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AttachingBoneName "Bip01 R Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 6
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StartingTime 0.969992
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AttachingEnable 1
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AttachingBoneName "Bip01 L Hand"
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FlyFileName "d:/ymir work/effect/monster/holy_blue1_throw.msf"
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FlyPosition 0.000000 0.000000 0.000000
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}
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Group Event02
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{
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MotionEventType 1
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StartingTime 0.074615
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "triton_magic_weapon"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.561233
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "triton_magic_weapon"
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FollowingEnable 1
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EffectFileName "d:/ymir work/effect/monster/holy_blue1_hand.mse"
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
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