Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/troll_argus/back_damage00.msa
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5
gamefiles/data/monster/troll_argus/back_damage00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\back_damage00.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/back_damage01.msa
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5
gamefiles/data/monster/troll_argus/back_damage01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\back_damage01.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/back_dead.msa
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gamefiles/data/monster/troll_argus/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\back_dead.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/back_knockdown.msa
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gamefiles/data/monster/troll_argus/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\back_knockdown.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/back_standup.msa
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5
gamefiles/data/monster/troll_argus/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\back_standup.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/front_damage00.msa
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5
gamefiles/data/monster/troll_argus/front_damage00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\front_damage00.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/front_damage01.msa
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5
gamefiles/data/monster/troll_argus/front_damage01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\front_damage01.GR2"
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MotionDuration 0.6667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/front_dead.msa
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gamefiles/data/monster/troll_argus/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\front_dead.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/front_knockdown.msa
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5
gamefiles/data/monster/troll_argus/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\front_knockdown.GR2"
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MotionDuration 1.1667
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/front_standup.msa
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5
gamefiles/data/monster/troll_argus/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\front_standup.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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18
gamefiles/data/monster/troll_argus/motlist.txt
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18
gamefiles/data/monster/troll_argus/motlist.txt
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GENERAL WAIT wait00.msa 50
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GENERAL WAIT1 wait01.msa 30
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GENERAL WAIT1 wait01.msa 20
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack00.msa 50
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GENERAL NORMAL_ATTACK1 normal_attack01.msa 50
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GENERAL SPECIAL special_attack00.msa 50
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GENERAL SPECIAL1 special_attack01.msa 50
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GENERAL FRONT_DAMAGE front_damage00.msa 50
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GENERAL FRONT_DAMAGE1 front_damage01.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage00.msa 50
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GENERAL BACK_DAMAGE1 back_damage01.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP back_standup.msa 100
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GENERAL BACK_DEAD back_dead.msa 100
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32
gamefiles/data/monster/troll_argus/normal_attack00.msa
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gamefiles/data/monster/troll_argus/normal_attack00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\normal_attack00.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.616788
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 160.000000
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Position 40.000000 -270.000000 50.000000
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}
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}
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}
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32
gamefiles/data/monster/troll_argus/normal_attack01.msa
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gamefiles/data/monster/troll_argus/normal_attack01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\normal_attack01.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 1.055961
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 -270.000000 60.000000
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}
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}
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}
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5
gamefiles/data/monster/troll_argus/run.msa
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5
gamefiles/data/monster/troll_argus/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\run.GR2"
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MotionDuration 0.8000
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Accumulation 0.0000 -534.0952 0.0000
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53
gamefiles/data/monster/troll_argus/special_attack00.msa
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gamefiles/data/monster/troll_argus/special_attack00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\special_attack00.GR2"
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MotionDuration 1.666667
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 3
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.559611
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DuringTime 0.200000
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EnableHitProcess 1
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 1.000000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 300.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group Event01
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{
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MotionEventType 1
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StartingTime 0.559611
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/pc/warrior/effect/daejingak_2.mse"
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EffectPosition -45.293999 -149.399994 0.000000
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}
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Group Event02
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{
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MotionEventType 2
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StartingTime 0.559611
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DuringTime 0.200000
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Power 300
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AffectingRange 200
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}
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}
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78
gamefiles/data/monster/troll_argus/special_attack01.msa
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gamefiles/data/monster/troll_argus/special_attack01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\special_attack01.GR2"
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MotionDuration 1.666667
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Accumulation 0.00 0.00 0.00
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.705596
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bone_tooth00"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/gas_emission1.mse"
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EffectPosition 2.117000 -100.000000 157.662994
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}
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Group Event01
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{
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MotionEventType 4
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StartingTime 0.754258
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DuringTime 0.200000
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EnableHitProcess 1
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 1.000000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 -150.000000 50.000000
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}
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 0.794809
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DuringTime 0.200000
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EnableHitProcess 1
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 1.000000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 -430.000000 50.000000
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}
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}
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Group Event03
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{
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MotionEventType 1
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StartingTime 0.871857
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bone_tooth00"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/gas_emission1.mse"
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EffectPosition 2.117000 -100.000000 157.662994
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}
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}
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5
gamefiles/data/monster/troll_argus/wait00.msa
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5
gamefiles/data/monster/troll_argus/wait00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\wait00.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/wait01.msa
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gamefiles/data/monster/troll_argus/wait01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\wait01.GR2"
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MotionDuration 3.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_argus/wait02.msa
Normal file
5
gamefiles/data/monster/troll_argus/wait02.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_argus\wait02.GR2"
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MotionDuration 3.000000
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|
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