Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/troll_warrior/back_damage00.msa
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gamefiles/data/monster/troll_warrior/back_damage00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\back_damage00.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/back_damage01.msa
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gamefiles/data/monster/troll_warrior/back_damage01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\back_damage01.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/back_dead.msa
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gamefiles/data/monster/troll_warrior/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\back_dead.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/back_knockdown.msa
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gamefiles/data/monster/troll_warrior/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\back_knockdown.GR2"
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MotionDuration 1.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/back_standup.msa
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gamefiles/data/monster/troll_warrior/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\back_standup.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/front_damage00.msa
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gamefiles/data/monster/troll_warrior/front_damage00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\front_damage00.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/front_damage01.msa
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gamefiles/data/monster/troll_warrior/front_damage01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\front_damage01.GR2"
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MotionDuration 0.5000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/front_dead.msa
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gamefiles/data/monster/troll_warrior/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\front_dead.GR2"
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MotionDuration 2.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/front_knockdown.msa
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gamefiles/data/monster/troll_warrior/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\front_knockdown.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/front_standup.msa
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gamefiles/data/monster/troll_warrior/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\front_standup.GR2"
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MotionDuration 1.0000
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Accumulation 0.0000 0.0000 0.0000
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15
gamefiles/data/monster/troll_warrior/motlist.txt
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gamefiles/data/monster/troll_warrior/motlist.txt
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GENERAL WAIT wait00.msa 70
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GENERAL WAIT1 wait01.msa 30
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack00.msa 50
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GENERAL NORMAL_ATTACK1 normal_attack01.msa 50
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GENERAL FRONT_DAMAGE front_damage00.msa 50
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GENERAL FRONT_DAMAGE1 front_damage01.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage00.msa 50
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GENERAL BACK_DAMAGE1 back_damage01.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP back_standup.msa 100
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GENERAL BACK_DEAD back_dead.msa 100
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32
gamefiles/data/monster/troll_warrior/normal_attack00.msa
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gamefiles/data/monster/troll_warrior/normal_attack00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\normal_attack00.GR2"
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MotionDuration 2.3333
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 1.072993
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 140.000000
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Position 0.000000 -220.000000 50.000000
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}
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}
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}
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32
gamefiles/data/monster/troll_warrior/normal_attack01.msa
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gamefiles/data/monster/troll_warrior/normal_attack01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\normal_attack01.GR2"
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MotionDuration 1.9000
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Accumulation 0.0000 0.0000 0.0000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.637956
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 140.000000
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Position 30.000000 -320.000000 50.000000
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}
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}
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}
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5
gamefiles/data/monster/troll_warrior/run.msa
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gamefiles/data/monster/troll_warrior/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\run.GR2"
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MotionDuration 0.8000
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Accumulation 0.0000 -610.5934 0.0000
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5
gamefiles/data/monster/troll_warrior/wait00.msa
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gamefiles/data/monster/troll_warrior/wait00.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\wait00.GR2"
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MotionDuration 1.4000
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Accumulation 0.0000 0.0000 0.0000
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5
gamefiles/data/monster/troll_warrior/wait01.msa
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gamefiles/data/monster/troll_warrior/wait01.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\troll_warrior\wait01.GR2"
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MotionDuration 2.8333
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Accumulation 0.0000 0.0000 0.0000
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